In a desolate corner of the Underground Empire, an evil demon torments the land...

Zork Nemesis, from Activision, is 1996's most visually impressive and aurally atmospheric adventure. Allowing you to fully explore 5 magical and mysterious locations in a quest to overcome the foul demon Nemesis, the game is packed with beautiful rendered scenes, high quality video and superb music and sound effects.


Hints and Tips

In general, make sure that you fully explore each environment you find yourself in. Some locations, such as the library in the Temple of Agrippa are filled with information - mainly in books. Move the cursor over every likely object, and remember to check to see if you are allowed to look up and down as well as from side to side.

The first puzzles you will come across are those linked to each of the four imprisoned alchemists. In order to progress further, you must find the element associated with each - hidden somewhere in the Temple.

The solutions to these four puzzles can be found by clicking below:

Once these four puzzles have been solved, the remainder of the world of Zork Nemesis is yours to explore.

For hints and tips on these areas, click below:

If all the previous areas have been explored and solved, all that remains is

My version of the story of Zork Nemesis (CAUTION: do not read unless you have finished the game, or wish it spoiled)


If you require more specific help than you can find here please email me.

Activision and Zork are registered trademarks and Zork Nemesis is a trademark of Activision, Inc. (c) 1996 Activision, Inc. All rights reserved