So what makes FateStorm an evolution in roleplaying?

  • Independant to story or genre players take on the roles of Avatars, the embodiment of universal Archetypes, that resonate with character, pathos and depth.
  • The Avatars are prone to moments of great glory and tragedy - this is emulated through the FateStorm Herocycle.
  • The players get to choose how fast and when their Avatars advance in ability and strength through the unique Quest system.
  • Combat and conflict are resolved through an intense and fluid duelling mechanic that recreates the flow, and drama of conflict.
  • Non random determination VRS gives a more realistic influence upon the game without loosing the sense of tension and chance that dice based systems rely upon.
  • Avatar development is freeform but allows for vocations and career progress if desired, enriching the game with the Avatar's own goals and motivations.

  • 'Poetic license' gives the players the chance to improve their Avatar's odds of success by embellishing the narrative of the story.
 
What is FateStorm?
FateStorm - Evolved Roleplay
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