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is some advice for people trying to get into the games industry. I have tried to be as
un-patronising as possible and I hope you find it useful in making your break in the world
of digital art.
If you don't have something like
Alias, Softimage or 3DSMax then use the free 3D programs that are constantly being given
away with computer magazines like Computer Arts by Future Publishing. Though they are not
quite up to the same standard as high-end Silicon Graphics machines, given time they will
show you an understandind in 3D. I started using 'Imagine' on a very old Amiga, but
through practice I managed to get some half decent stuff out of it and got my first job.
Have a go with whatever you can find and start to make some things. I always find making a
simple robot is always easy to make and can sometimes look good. They are very easy to
animate as well, but beware - practically everyone tries to make one of these at least
once in there lives, so Art Directors are fed-up with seeing them - just try to make them
that little bit different though and it should be alright just as a space filler in your
folio.
It's always good to have some kind of scene, a kind of still life. This can be in the form
of a table top with some of your favourite things on. This will demonstrate a variety of
modelling skills in one single picture. Along the same lines a folio should always contain
a scene of an environment. This can be in the form of a room in a Castle, Spaceship or
your bedroom and will show your skills in scale and proportion, and again your dedication
at doing something grand.
One thing to avoid is straight simple rendered landscapes with nice hills and clouds -
anyone can do these and everyone does on something like Bryce. I always get the impression
you are not actually creating these scenes, you are mearly clicking the render button and
showing that you own some landscape generating software and should be kept to a minimum.
It's also always good to model something natural - this is the hardest part and the
ultimate goal in 3D modeling. Try doing something like a flower rather than a human head
for starters and then work your way up to more complex geometry.
Last but not least try to include 2D stuff in your folio aswell. I can't stress how
important this is. Anyone can read manuals and operating instructions for software, but
not everyone can draw and paint so you shouldn't rely on 3D art alone. This is very
important.
Put all your work on a floppy or CD and try and take photo's or scans of your 2D stuff,
put them in an envelope along with your C.V. and a covering letter and send to some of
your favourite companies. The hardest part is waiting for a reply. I think I must have
sent about 40 letters over a two year period before getting a job in this industry back in
1992. Yup! 2 years, but in that time I developed my skills sat in my bedroom and
eventually got a foot in the door and have never looked back. If you really do want to be
a 3D modeller than you really do have to work for it and take into account that so many
other people want to be that as well so just try to show something a little bit more
eye-catching and different.
I hope the above helps and makes sense, but please remember
these are my own personal beliefs and should not be taken as gospel. Best of luck.
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