| Ashuri Rangers
The Ashuri Rangers represent and elite organisation that acts
as part of the Ashur Environmental Legislate. Their primarily
role is to protect wild life of Ashur from poachers and game
hunters that operate without sanction. There job is made all
the more difficult by them being few in number and the savannahs
they patrol being so vast. On occasion the Rangers are known
to operate a peace officers tracking wanted criminals who
flee the cities or mediating disputes between ranchers.
Low-level Ashuri Ranger: Scout 4; Init +3
(+3 Dex); Defence 16 (+3 class, +3 Dex); Spd 10 m; VP/WP 30/13;
Atk +4 melee (1d3, punch), +6 ranged (3d8, Blaster Rifle);
SQ Trailblazing, Heart +1, Uncanny Dodge; SV Fort +2, Ref
+2, Will +2; SZ M; Rep +1; Str 12, Dex 16, Con 13, Int 14,
Wis 13, Cha 12.
Equipment: Blaster Rifle, Comlink.
Skills: Climb +2, Hide +7, Jump +2, Knowledge
(Ashur) +2, Listen +4, Move Silently +7, Pilot +5, Languages
+4, Repair +2, Ride +5, Search +4, Spot +7, Survival +7.
Feats: Point Blank Shot, Rugged, Track, Weapon
Group Proficiency (simple weapons, blaster rifles, blaster
pistols).
Mid-level Ashuri Ranger: Scout 8; Init +3
(+3 Dex); Defence 18 (+5 class, +3 Dex); Spd 10 m; VP/WP 41/13;
Atk +7 melee (1d3, punch), +9 ranged (3d8, Blaster Rifle);
SQ Trailblazing, Heart +1, Uncanny Dodge, Skill Mastery (spot),
Extreme Effort, Evasion, Uncanny Dodge (cannot be flanked);
SV Fort +4, Ref +4, Will +4; SZ M; Rep +2; Str 12, Dex 17,
Con 13, Int 14, Wis 13, Cha 12.
Equipment: Blaster Rifle, Comlink.
Skills: Climb +4, Hide +9, Jump +4, Knowledge
(Ashur) +4, Listen +6, Move Silently +11, Pilot +7, Languages
+4, Repair +4, Ride +9, Search +4, Spot +11, Survival +11.
Feats: Point Blank Shot, Precise Shot, Rugged,
Shape Eyed, Track, Weapon Group Proficiency (simple weapons,
blaster rifles, blaster pistols).
High-level Ashuri Ranger: Scout 10 / Elite
Trooper 2; Init +4 (+4 Dex); Defence 20 (+6 class, +4 Dex);
Spd 10 m; VP/WP 69/13; Atk +10 melee (1d3, punch), +13 ranged
(3d8, Blaster Rifle); SQ Trailblazing, Heart +1, Uncanny Dodge,
Skill Mastery (spot), Extreme Effort, Evasion, Uncanny Dodge
(cannot be flanked), Skill Mastery (move silently); SV Fort
+8, Ref +7, Will +7; SZ M; Rep +3; Str 12, Dex 18, Con 13,
Int 14, Wis 13, Cha 12.
Equipment: Blaster Rifle, Comlink.
Skills: Climb +4, Hide +11, Intimidation
+8, Jump +4, Knowledge (Ashur) +8, Listen +6, Move Silently
+11, Pilot +7, Languages +4, Repair +4, Ride +11, Search +4,
Spot +11, Sense Motive +8, Survival +11, Treat Injury +8.
Feats: Armour Proficiency (light), Dodge,
Point Blank Shot, Far Shot, Precise Shot, Rugged, Shape Eyed,
Track, Weapons Focus (blaster rifle), Weapon Group Proficiency
(simple weapons, blaster rifles, blaster pistols).
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