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Lor Frenal
Frenal is characteristic of most Durgs, when he's on top
and in control he's a bully, when he's the under dog he'll
be obsequies while he schemes to turn the tables. What sets
Frenal apart from most of his kind is his patience, he has
learned the lesson well that sometimes you just have to wait
long enough to out-live your rival. He has also learned the
benefits of a low profile, preferring as he does to manipulate
from behind the scenes rather than get his own fingers stuck
in the pie.
When he first arrived on Ganipres <View
System> about twelve cycles back he went into business
in the markets of Gamch, working as a scavenger didn't pay
much but it meant he got a feel for the city and its underbelly.
Ultimately the underside of Gamch received a shake up when
the former crime boss was captured by the bounty hunter Tanic
Pul-Drom <View
Character> and the infighting started between his lieutenants.
Frenal hired some muscle, acquired himself a small gambling
den, supposedly in a friendly Sabbac game, but the previous
owner has not been seen since.
Gambling debts are Frenal's primary tool for manipulation
and control and his slow rise to power has helped him avoid
some of the more serious contenders to the title of crimelord
and out live them while ensuring that those who owe him attain
positions that are of use to him (usually with the local law
enforcement, local government and port authority).
Male Durg Crimelord (Scoundrel 5 / Noble 2 / Crimelord 1)
8; Init +5 (+5 Dex); Defense 25 (+9 class, +5 Dex, +1 size);
Spd 10 m; VP/WP 22/6; Atk +5 melee (1d3, punch), +10 ranged
(3d4, hold-out blaster); SQ +2 species
bonus to Climb and Jump checks, Great Shout, Lucky (1/game),
Precise Attack +1, Favour +1, Inspire Confidence, Contact;
SV Fort +2, Ref +12, Will +7; SZ
S; Rep +9; Str 10, Dex 20, Con 11, Int 14, Wis 11, Cha 14..
Equipment: Multichannel comlink, hold-out
blaster, Sabbac Deck, Extra Sabbac Cards (+4 bonus when cheating
at Sabbac).
Skills: Appraise +11, Bluff +11, Computer
Use +6, Diplomacy +6, Forgery +7, Gamble +10, Gather Information
+11, Hide +6, Intimidate +11, Knowledge (criminal organisations)
+10, Languages +1, Listen +7, Move Silently +4, Pilot +4,
Search +4, Sense Motive +11, Spot +11.
Feats: Alertness, Infamy, Point Blank Shot,
Run, Skill Emphasis (gamble), Weapon Group Proficiency (simple
weapons, blaster pistols). |
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Using
Frenal in Game |
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Frenal
has dealings with all kinds of people, he can appear
as either a patron or a foil for the characters, sometimes
he can be both. He'll happily set the characters up
for a fall if he believes he can cash in on the outcome.
Frenal might employ the characters to conduct a delivery
for him, but then set the local law enforcement on them
so that their forced to dump the cargo / package, if
its really valuable Frenal will have other goons standing
by to pick it up. Once they've lost what was entrusted
to them, Frenal will require payback; either in cash
or in favours and you can bet that he'll try to keep
them tied to him for as long as they're useful to him. |
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Frenal's
Bodyguards |
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Male
Gamorrean Thug 2; Init +0; Defense 9 (-1 Dex); Spd 10
m; VP/WP --/15; Atk +7 melee (1D12 Axe), -3 ranged (3d6,
blaster pistol); SQ +2 species bonus to Intimidate and
Fortitude Saves; SV Fort +4, Ref +0, Will +0; SZ M;
Rep 1; Str 18, Dex 9, Con 11, Int 14, Wis 11, Cha 6.
Equipment: Blaster Pistol, Large Axe.
Skills: Intimidate +5. Feats:
Toughness, Power Attack, Weapon Group Proficiency (simple
weapons) |
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