Lor Frenal

Frenal is characteristic of most Durgs, when he's on top and in control he's a bully, when he's the under dog he'll be obsequies while he schemes to turn the tables. What sets Frenal apart from most of his kind is his patience, he has learned the lesson well that sometimes you just have to wait long enough to out-live your rival. He has also learned the benefits of a low profile, preferring as he does to manipulate from behind the scenes rather than get his own fingers stuck in the pie.

When he first arrived on Ganipres <View System> about twelve cycles back he went into business in the markets of Gamch, working as a scavenger didn't pay much but it meant he got a feel for the city and its underbelly. Ultimately the underside of Gamch received a shake up when the former crime boss was captured by the bounty hunter Tanic Pul-Drom <View Character> and the infighting started between his lieutenants. Frenal hired some muscle, acquired himself a small gambling den, supposedly in a friendly Sabbac game, but the previous owner has not been seen since.

Gambling debts are Frenal's primary tool for manipulation and control and his slow rise to power has helped him avoid some of the more serious contenders to the title of crimelord and out live them while ensuring that those who owe him attain positions that are of use to him (usually with the local law enforcement, local government and port authority).

Male Durg Crimelord (Scoundrel 5 / Noble 2 / Crimelord 1) 8; Init +5 (+5 Dex); Defense 25 (+9 class, +5 Dex, +1 size); Spd 10 m; VP/WP 22/6; Atk +5 melee (1d3, punch), +10 ranged (3d4, hold-out blaster); SQ +2 species bonus to Climb and Jump checks, Great Shout, Lucky (1/game), Precise Attack +1, Favour +1, Inspire Confidence, Contact; SV Fort +2, Ref +12, Will +7; SZ S; Rep +9; Str 10, Dex 20, Con 11, Int 14, Wis 11, Cha 14..
Equipment: Multichannel comlink, hold-out blaster, Sabbac Deck, Extra Sabbac Cards (+4 bonus when cheating at Sabbac).
Skills: Appraise +11, Bluff +11, Computer Use +6, Diplomacy +6, Forgery +7, Gamble +10, Gather Information +11, Hide +6, Intimidate +11, Knowledge (criminal organisations) +10, Languages +1, Listen +7, Move Silently +4, Pilot +4, Search +4, Sense Motive +11, Spot +11.
Feats: Alertness, Infamy, Point Blank Shot, Run, Skill Emphasis (gamble), Weapon Group Proficiency (simple weapons, blaster pistols).

 

Using Frenal in Game
  Frenal has dealings with all kinds of people, he can appear as either a patron or a foil for the characters, sometimes he can be both. He'll happily set the characters up for a fall if he believes he can cash in on the outcome. Frenal might employ the characters to conduct a delivery for him, but then set the local law enforcement on them so that their forced to dump the cargo / package, if its really valuable Frenal will have other goons standing by to pick it up. Once they've lost what was entrusted to them, Frenal will require payback; either in cash or in favours and you can bet that he'll try to keep them tied to him for as long as they're useful to him.  
Frenal's Bodyguards
  Male Gamorrean Thug 2; Init +0; Defense 9 (-1 Dex); Spd 10 m; VP/WP --/15; Atk +7 melee (1D12 Axe), -3 ranged (3d6, blaster pistol); SQ +2 species bonus to Intimidate and Fortitude Saves; SV Fort +4, Ref +0, Will +0; SZ M; Rep 1; Str 18, Dex 9, Con 11, Int 14, Wis 11, Cha 6.
Equipment: Blaster Pistol, Large Axe.
Skills: Intimidate +5.
Feats: Toughness, Power Attack, Weapon Group Proficiency (simple weapons)