| Grappa Tribals
The Grappa are the native sentient species on Ganipres <View
System, View
Species>, the are short, growing no bigger than a human
child and are often stooped, making them seam even shorter.
They appear at first glance to be vaguely reptilian, covered
in a tan coloured hide, but are in fact warm blooded mammals,
their features are streamlined and they lack body hair. They
are adapted for a semi-aquatic existence, hunting among the
mangroves of Ganipres.
Each of the tribes is based around a central leader, not
a chief but a forcing using spirit doctor that provides guidance,
leadership and spiritual teaching to the Grappa way of life.
Each tribe only has a single Spirit Talker, though he on occasion
have an apprentice. The Sprit Talker should be created as
a Force Adept, though other tribal’s should use the
following. Low-level Grappa Tribals represent the day to day
tribe folk many of whom are proficient hunters. Mid-level
Grappa Tribals represent a small core of experience hunter
/ warriors, while High-level Grappa Tribals represent the
chosen few who directly protect the Spirit Talker.
Low-level Grappa Tribal: Thug 2; Init +1
(+1 Dex); Defence 13 (+1 class, +1 size, +1 Dex); Spd 8 m;
VP/WP --/5; Atk +1 melee (1d6, Spear), +2 ranged (1d6, Spear);
SQ +2 Species bonus on Climb checks; SV Fort +3, Ref +0, Will
+0; SZ S; Rep +0; Str 10, Dex 12, Con 10, Int 10, Wis 10,
Cha 8.
Equipment: Spear, Fishing Net.
Skills: Climb +2, Hide +2, Languages +1,
Move Silently +2, Survival +2, Swim +2.
Feats: Athletic, Skill Emphasis (survival),
Weapon Group Proficiency (primative weapons).
Mid-level Grappa Tribal: Thug 4; Init +1
(+1 Dex); Defence 14 (+2 class, +1 size, +1 Dex); Spd 8 m;
VP/WP --/5; Atk +4 melee (1d6, Spear), +4 ranged (1d6, Spear);
SQ +2 Species bonus on Climb checks; SV Fort +4, Ref +1, Will
+1; SZ S; Rep +1; Str 11, Dex 12, Con 10, Int 10, Wis 10,
Cha 8.
Equipment: Spear, Fishing Net.
Skills: Climb +2, Hide +4, Languages +1,
Move Silently +4, Survival +2, Swim +2.
Feats: Athletic, Skill Emphasis (survival),
Run, Weapon Group Proficiency (primative weapons).
High-level Grappa Tribal: Thug 4 / Fringer
2; Init +1 (+1 Dex); Defence 16 (+4 class, +1 size, +1 Dex);
Spd 8 m; VP/WP 16/5; Atk +5 melee (1d6, Spear), +5 ranged
(3d6, Blaster Pistol); SQ +2 Species bonus on Climb checks,
Barter; SV Fort +7, Ref +3, Will +1; SZ S; Rep +1; Str 11,
Dex 12, Con 10, Int 10, Wis 10, Cha 8.
Equipment: Spear, Stolen Blaster Pistol.
Skills: Climb +2, Hide +7, Languages +1,
Move Silently +7, Survival +5, Spot +3, Swim +2.
Feats: Athletic, Skill Emphasis (survival),
Run, Weapon Group Proficiency (primative weapons, simple weapons,
blaster pistols).
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