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Iradin
Iradin was one of the fortunate few who has his Force talent
recognised while he was still very young. In fact he can barely
even recall that he has parents out with the Jedi Order. All
his life he has been schooled in the ways of the Force and
by his own preference a plethora of alien martial arts. While
tutored early in life by a several different masters, including
Master Yoda, at the Jedi Temple on Coruscant he served as
Padawan to Master Josem Urnot on Arbor in one of the outlying
Jedi Shrines.
However when a large cometry fragment shifted Arbor in its
orbit causing vast environmental changes and geological shifting
the shrine was abandoned and the pupils and masters moved
to other facilities. Iradin was sent a head to ensure that
preparations were made for the relocating Jedi students. Master
Urnot never arrived, many of the students were missing, Iradin
disobeyed his superiors and returned to Arbor to find his
mentor. What he found was a world that was tearing itself
apart and a massacre site. From two remaining survivors he
discovered that shortly after he had been sent on his mission,
three dark strangers had arrived and ransacked the shrine.
Master Urnot and several Padawan’s were cut down when
they attempted to resist.
Since that day six years ago, Iradin has searched for a trace
of the strangers who killed his former master occasionally
catching clues that have lead him half way across the galaxy.
He has not turned his back on the Jedi Order; he recently
passed his trails and has accepted his own Padawan for training.
Male Mon Calamari Jedi Knight (Jedi Guardian 7) 7; Init +3
(+3 Dex); Defense 19 (+6 class, +3 Dex); Spd 10 m; VP/WP 40/11;
Atk +10 melee (2d4, martial arts), +7 ranged; SQ +4 species
bonus to Craft (lightsaber), Breath Underwater, Low-Light
Vision, +1 Will when moist, -1 Will when dry, Deflect (defence
+1), Deflect (attack -4), Deflect (extend defence and attack),
Increase Lightsaber Damage (3d8); SV Fort +5, Ref +8, Will
+6; SZ M; Rep 10; Str 11, Dex 16, Con 11, Int 21, Wis 14,
Cha 12.
Equipment: Jedi Robes, Master Crafted Lightsaber
(blue colour).
Skills: Computer Use +8, Craft (lightsaber)
+10, Empathy +9, Force Defence +2, Force Push +9, Heal Another
+5, Heal Self +5, Knowledge (jedi) +10, Knowledge (aliens)
+10, Languages +8, Move Object +8, See Force +4, Swim +7,
Telepathy +4, Tumble +5.
Feats: Force-Sensitive, Control, Sense, Alter,
Martial Arts, Defensive Martial Arts, Improved Martial Arts,
Weapon Group Proficiency (simple weapons, blaster pistols,
exotic - lightsaber), Lightsaber Defence, Dissipate Energy.
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