| Lorm Trot
Lorm Trot thinks of himself as being typical of his race,
he dislikes violence and resents it when people force him
to resort to it. He has a place in the hierarchy of Ganipres
<View System>,
a place that he has adjusted to slowly over the cycles. It’s
a game for him, a battle of wits. He uses boredom and paperwork
as a weapon, seeking to present himself as just another paper
pushing administrator. While he bores his victim with mindless
paperwork one of his lieutenants will plant contraband for
him to find and fine the captain of the ship for.
While Lorm takes a certain pride in his job he holds a deep
desire to leave Ganipres and seek intellectual challenge in
the galaxy at large. He has been waiting a long time for just
the right opportunity, slowly saving funds with the hopes
of eventually buying a small starship or a suitable retirement
off world. To this end Lorm has conceived a number of money
making schemes he hopes will make him rich, he has fabricated
several lies, including the creation of false computer entries
on the Gamch local net. In essence he is selling on fake treasure
maps, some point to legendary ruins on Ganipres others to
distant places in the galaxy.
Male Gran Customs Inspector (Scoundrel 5) 5; Init +4 (+0
Dex, +4 feat); Defence 13 (+3 class, +0 Dex); Spd 10 m; VP/WP
24/10; Atk +2 melee (1d3, punch), +3 ranged (3d4, Holdout
Blaster); SQ Illicit Barter, Lucky (1/day), Precise Attack
+1; SV Fort +5, Ref +4, Will +5; SZ M; Rep +4; Str 8, Dex
10, Con 10, Int 16, Wis 9, Cha 14.
Equipment: Holdout Blaster, Comlink.
Skills: Appraise +8, Bluff +8, Computer Use
+4, Disable Device +4, Forgery +8, Gamble +8, Gather Information
+6, Intimidation +8, Languages +4, Listen +6, Search +8, Sleight
of Hand +6, Spot +6.
Feats: Sharp Eyes, Skill Emphasis (intimidate),
Headstrong, Influence, Improved Initiative, Weapon Group Proficiency
(simple weapons, blaster pistols). |
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