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Shol Narok
Shol Narok was once a promising young representative of his
world assigned to the Galactic Senate. At about this time
he began to have disturbing nightmares about the future, visions
of a dark and ominous hand reaching out to claim the stars.
After the visions had plagued his sleeping mind for weeks
he sought help in a form of a young Jedi called Elm Bar Rannor.
The Jedi had Mol-Plok examined and determined that he had
latent force abilities that were struggling to be unlocked.
Narok entered Jedi Order to train, and though he was able
to take control of his visions, they were not banished. Even
after years of study and practice the dreams would come, Narok
sought the council of his master, the venerable and wise Master
Ulcan who advised him to seek the source of his visions. This
path would ultimately lead Narokinto darkness. In time he
became convinced that darkness would rise to take hold of
the galaxy, his visions told him of a dark figure that would
rise to exterminate the Jedi. Narokmade a choice, it seamed
that either he could die with others or he could the instrument
of greatness that would change the face of the galaxy. Though
he completed the test to become a Jedi Knight by constructing
his own lightsaber the council failed him, enraged he left
Coruscant to seek his own way.
He journeyed across many worlds seeking the answers to his
questions, in time he discovered and took two apprentices,
Troth an Ergor Force Adept that he discovered on Erg II, the
size and power of this warrior would be terrible and useful
to him. The other was a Human child encountered by chance
in a market bizarre on Ganipres and purchased as a slave to
be raised in Shol Narok's own dark tradition.
Male Quarren Darkside Seeker (Noble 4 / Jedi Consular 7 /
Dark Side Devotee 1) 12; Init +1 (+1 Dex); Defence 18 (+7
class, +1 Dex); Spd 10 m; VP/WP 106/18; Atk +9 melee (3d8,
lightsaber), +9 ranged (3d4, hold-out blaster); SQ Amphibious
(+4 Swim), Favour +2, Inspire Confidence, Resource Access,
Coordinate +1, Deflect (defence), Deflect (attack), Deflect
(extended), Lightsaber Damage (3d8), 12 Darkside Points; SV
Fort +7, Ref +7, Will +11; SZ M; Rep 16; Str 11, Dex 14, Con
18, Int 18, Wis 12, Cha 12.
Equipment: Lightsaber (amber coloured blade),
Customised Starship (Eclipsed Star <View
Starship>).
Skills: Affect Mind +9, Appraise +5, Battle
Mind +5, Bluff +5, Computer Use +7, Craft (lightsaber) +5,
Diplomacy +7, Disguise +7, Empathy +5, Farseeing +9, Fear
+8, Force Grip +4, Gather Information +9, Illusion +10, Intimidate
+9, Knowledge (jedi lore) +10, Knowledge (sith lore) +5, Languages
+5, See Force +5, Sense Motive +7, Swim +4, Telepathy +7.
Feats: Alter, Burst of Speed, Control, Force
Sensitive, Knight Speed, Lightsaber Defence, Malevolent, Mind
Trick, Sense, Skill Emphasis (Illusion), Weapon Finesse (lightsaber),
Weapon Group Proficiency (simple weapons, blaster pistols,
exotic - lightsaber). |
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