| Sol Tou-Kour
Sol Tou-Kour is not a native to Ganipres, in fact he cannot
claim ever having had a homeworld, which causes him some concern
from time to time. He was born aboard a refugee ship, a corroding
metal shell. The refugees did come to Ganipres eventually
turned away from one port then the next and finally betrayed
and sold into slavery upon their arrival. Though by this time
he was a teenager and his mother had long since died, he took
the name of the ship as his family name, sometimes he wonders
where the Tou-Kour is now.
Slavery of Sol was brief, he made a point escaping from it
quickly by escaping the plantations where his master worked
him and surviving among the mangroves. He learned his survival
craft well and got a break when rescued a passenger from a
downed air car and guided them to safety, the little reward
money he earned was sufficient to outfit himself with equipment
and supplies and go into business as a guide for hire, working
with many of the big game hunters that came to Ganipres to
collect trophies.
It was during one of those game hunting expeditions that
Sol disappeared, assumed killed by some denizen of the swamp.
In fact he had stumbled into the midst of a Grappa settlement,
they took care to leave a few of his distinctive possessions
where they could be found by the hunters and assumed dead.
Initially he was a prisoner again, the Grappa could not let
him go, he had seen to much, but the Spirit Talker looked
into him and saw something, made him an offer, Sol accepted
apprenticeship, rather than death.
Male Human Spirit Talker (Scout 2, Force Adept 1) 3; Init
+2 (+2 Dex); Defence 15 (+3 class, +2 Dex); Spd 10 m; VP/WP
21/12; Atk +2 melee (1d3, punch), +3 ranged (3d6, Blaster
Pistol); SQ Trailblazing; SV Fort +3, Ref +3, Will +4; SZ
M; Rep +0; Str 12, Dex 13, Con 12, Int 13, Wis 17, Cha 14.
Equipment: Clothing made in the Grappa style..
Skills: Climb +4, Computer Use +2, Demolitions
+2, Disguise +2, Hide +6, Jump +2, Knowledge (grappa traditions)
+2, Languages +3, Listen +4, Move Silently +2, Pilot +2, Repair
+2, Ride +2, Search +2, Spot +2, Survival +4, Swim +4.
Feats: Force Sensitive, Sense, Point Blank
Shot, Far Shot, Track, Weapon Group Proficiency (simple weapons,
primitive weapons, blaster pistols, blaster rifles).
|
|