Tanic Pul-Drom

As a young man Tanic grew up on the backwater world of Ganipres <View System> within the Hutt sphere of influence, things were often turbulent and he turned his hand to whatever job would pay well enough. His inherent sense of honesty and fair play got him into more trouble in this lawless place than many people, even those on the other side of the law see in their lifetimes. In a bid to escape his past he signed on with a mercenary unit involved with fighting various conflicts between the cartels. Within the unit there was respect for his honesty and loyalty to the group.

Several years of battling one criminal group in the name of another eventually left Tanic wealthy but immobile with a serious leg injury. He retired from active service and returned home, his fortune bought him a prosthetic to replace the mangled leg but he still walks with a limp. He took a law enforcement job in the local town and settled back to raise a family.

Tanic made a reputation for himself by cleaning out the local scum and generally improving the town where he was Marshal. That was when he attracted the attention of one crime bosses from the near by city of Gamch, he sent some heavies round to pay their respects to Tanic, they didn't come back but wound up swing from the trees close by. The second wave of heavies, didn't bother Tanic, they went straight for his family. No longer could he sit back and forget about the world beyond his small township, he donned his old battle armour from his mercenary days and went after the crime boss.

Tanic didn't use subtlety, he went straight for the heart, though the front of the crime boss's fortress. When he left there was carnage in his wake, the crime boss was never found and Tanic embarked upon a new career as a member of the Bounty Hunters Guild. He still operates along the Hutt frontier with the Republic specialising in live captures of those who believe they have escaped Republican justice by crossing a border.

Male Human Bounty Hunter (Finger 3 / Soldier 5 / Bounty Hunter 2) 10; Init +0 (+0 Dex); Defense 17 (+7 class, +0 Dex); Spd 10 m; VP/WP 70/13; Atk +10 melee (1d6, punch), +9 ranged (3d8, customized blaster carbine); SQ Barter, Jury-Rig +2, Target Bonus +1, Sneak Attack (+1D6); SV Fort +9, Ref +5, Will +3; SZ M; Rep 10; Str 13, Dex 10, Con 13, Int 18, Wis 10, Cha 10.
Equipment: Customised Blaster Carbine with under slung Ion Pulsar (Carbine: 3d8 damage, 19-20 critical, 20 meter range increment, +2 targeter; Ion Pulsar: 3d6 damage, 19-20 critical, 10 meter range increment, DC20 stun, +2 targeter), Customised Medium Battle Armour (DR 5, Max Dex +2, Ar Mod -4, incorporates an environmental body sleeve, +4 on survival checks and +4 Fort saves for hostile environments, breath mask, comlink and beacon call for starship), Customised Starship (Epytherim Ghost <View Starship>).
Skills: Astrogate +2, Climb +6, Computer Use +2, Demolitions +2, Gather Information +10, Handle Animal +2, Hide +6, Intimidate +10, Jump +6, Knowledge (streetwise) +6, Languages +1, Listen +6, Move Silently +10, Pilot +8, Profession (law enforcer) +8, Repair +2, Ride +7, Search +2, Spot +2, Survival +6, Swim +2, Treat Injury +2.
Feats: Animal Affinity, Armour Proficiency (light, medium), Martial Arts, Fame, Point Blank Shot, Precise Shot, Starship Ops (transports), Track, Weapon Group Proficiency (simple weapons, blaster pistols, blaster rifles, vibro weapons).

 

Using Tanic Pul-Drom in Game
  Tanic is an honest and honourable man despite the popular perception of bounty hunters. While he may be sent to hunt the characters, he is as likely to help them out if he thinks they are innocent. Tanic occasionally hires help if he's dealing with a particularly hard or dangerous job or may simply arrive cavalry style to pull the characters fat out of the fire.