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Troth
Ergor culture is a simple one; they describe the workings
of the universe in terms of spirits and gods. Force users
among them are rare but they are treated with a mixture of
awed respect and fear. They live apart from the tribes serving
whichever god has granted them power. Troth had severed the
is god as best he could acting as a divine avatar, he felt
the call of the swamp and saw that it was attended well.
Then one day everything changed with the arrival of a great
dark bird-fish from the skies, and the lord of the swamp took
the physical form of a black clad swamp horror, it offered
him a chance to serve more directly than simply tending a
swamp. Shol Narok <View
Character>, as his god called himself took him into
the skies and far from Erg. He learned many new skills, how
to channel his anger from within, who to build weapons of
light to kill the enemies of his master.
Troth has begun to understand the new place he finds him
in. He believes than he walks among the heavens protecting
his god and master from other gods and their servants, to
him it is a divine and sacred duty.
Male Ergor Divine Warrior (Force Adept 3, Dark Side Marauder
3) 6; Init +1 (+1 Dex); Defence 15 (+4 class, +1 Dex); Spd
16 m; VP/WP 58/34; Atk +12 melee (2d8, lightsaber glaive),
+6 ranged; SQ +2 species bonus to Intimidate checks, +2 species
bonus to Listen checks, -2 species penalty to all Spot checks,
Can’t Speak Basic; SV Fort +8, Ref +6, Will +2; SZ L;
Rep 1; Str 23, Dex 12, Con 17, Int 10, Wis 6, Cha 7.
Equipment: Combat Webbing, Lightsaber Glaive
(red blade and stun baton in blunt end).
Skills: Battlemind +3, Climb +2, Craft (lightsaber)
+4, Enhance Ability +2, Force Defence +2, Force Stealth +2,
Force Strike +1, Fear +1, Heal Self +4, Intimidate +4, Jump
+6, Knowledge (dark side lore) +1, Languages +1, Listen +4,
Survival +4.
Feats: Attuned, Blind-Fighting, Cleave, Great
Cleave, Force Sensitive, Control, Sense, Alter, Power Attack,
Rage, Weapon Group Proficiency (simple weapons, primitive
weapons, lightsaber). |
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