Troth

Ergor culture is a simple one; they describe the workings of the universe in terms of spirits and gods. Force users among them are rare but they are treated with a mixture of awed respect and fear. They live apart from the tribes serving whichever god has granted them power. Troth had severed the is god as best he could acting as a divine avatar, he felt the call of the swamp and saw that it was attended well.

Then one day everything changed with the arrival of a great dark bird-fish from the skies, and the lord of the swamp took the physical form of a black clad swamp horror, it offered him a chance to serve more directly than simply tending a swamp. Shol Narok <View Character>, as his god called himself took him into the skies and far from Erg. He learned many new skills, how to channel his anger from within, who to build weapons of light to kill the enemies of his master.

Troth has begun to understand the new place he finds him in. He believes than he walks among the heavens protecting his god and master from other gods and their servants, to him it is a divine and sacred duty.

Male Ergor Divine Warrior (Force Adept 3, Dark Side Marauder 3) 6; Init +1 (+1 Dex); Defence 15 (+4 class, +1 Dex); Spd 16 m; VP/WP 58/34; Atk +12 melee (2d8, lightsaber glaive), +6 ranged; SQ +2 species bonus to Intimidate checks, +2 species bonus to Listen checks, -2 species penalty to all Spot checks, Can’t Speak Basic; SV Fort +8, Ref +6, Will +2; SZ L; Rep 1; Str 23, Dex 12, Con 17, Int 10, Wis 6, Cha 7.
Equipment: Combat Webbing, Lightsaber Glaive (red blade and stun baton in blunt end).
Skills: Battlemind +3, Climb +2, Craft (lightsaber) +4, Enhance Ability +2, Force Defence +2, Force Stealth +2, Force Strike +1, Fear +1, Heal Self +4, Intimidate +4, Jump +6, Knowledge (dark side lore) +1, Languages +1, Listen +4, Survival +4.
Feats: Attuned, Blind-Fighting, Cleave, Great Cleave, Force Sensitive, Control, Sense, Alter, Power Attack, Rage, Weapon Group Proficiency (simple weapons, primitive weapons, lightsaber).

 

Using Troth in Game
  Troth is dangerous, both for his obvious physical power and for his religious zeal with which he follows Shol Narok, who uses him in a similar fashion to an enforcer. The limitation on his usefulness is however is primitive technical understanding. For all that Troth may be considered dull witted or even stupid my most standards he is no fool when it comes to a fight, he will not fight to the death unless Narok is in danger and he will employ all manner of feints a even a retreat to draw an enemy in.