Ganipres
Ganipres is a world of swamp, giant mangrove forests
and warm shallow seas. Nested amongst the twisting giant mangroves
are the stilt cities, great metal constructs usually perched
atop five solidly constructed static columns that hold the
city just out of reach of the feted swamp gasses that mix
uncontrollably with industrial run offs.
While the atmosphere of Ganipres is breathable a breath mask
is recommended to overcome the stench of ammonia compounds
that rise from the swamp forests, this is primarily why the
cities are build on stilts. The second reason is that while
Ganipres was always home to a number of naturally aggressive
predators. Several species that were imported for sport, entrainment
and pets have also found there way into the natural ecosystem.
Worse still the industrial pollutants that are discarded from
the factory complexes in the stilt cities are highly toxic
and mutagenic, leading to a number of abortions that are rumoured
to haunt the mangroves.
Ganipres draws all types of scum to it, smugglers, criminals
and pirates use the location to maximum advantage often preying
on Republic worlds and starships before retreating to the
relative safety and lawlessness of Hutt Space. Ganipres also
has its own industries including mineral extraction though
a complex process of sieving rare elements and compounds from
the swamp lands. While tourism seems unlikely the number and
aggressiveness of local predators makes Ganipres popular with
big game hunters and those who enjoy blood sports.
Ganipres is not without resistance to both environmental
neglect, excesses of sport hunters and high-risk pod racing.
Deep with the untamed swamplands small settlements of freedom
fighters exist. In the past they have limited themselves to
striking at targets that make themselves available, like the
floating pleasure barges of the Hutts or hunting parties tracking
exotic beasts. Recently they have become bolder in their actions
including the bombing of a refinery in Gamch the murder of
several technicians working on a sluice farm. These environmental
freedom fighters said to be lead by an Ithorian ecologist;
this rumour alone has caused racially motivated attacks by
various parties upon Ithorians visiting the stilt cities.
The Stilt City of Gamch
Erected in the centre of a small tropical lagoon, this would
have been a location of immense natural beauty had a large
polluting metal eyesore not have been placed in the middle
of it. The mangrove jungle, warped and twisted by the nauseous
chemicals the still in the lagoon from Camch, draw in around
an about, growing to immense proportions, some almost a kilometre
in height. The best description for Gamch is that it's a festering
sore, poisoned by all manner of scum.
Though the bottom perched upon its massive angled stilts
is almost one hundred meters above the surface of the contaminated
water, deadly stinking mists can still rise to a level where
the poor on the lower levels or the factory technicians who
work with minimal protection are often endangered. Gamch is
has 76 different levels though ease of use these are zoned
in to five major areas. As a general rule the higher up the
structure and the further from the swamp the more expensive
everything is.
Law enforcement is something of a haphazard affair, each
of the major zones has its own methods and jurisdiction is
often negotiable, in some cases one group of enforces will
battle another to ensure their jurisdiction over a lucrative
individual who they will then take some place quiet a beat
the snot out of until they receive a suitable payoff for their
services.
Port Authority: The Port Authority has jurisdiction
over all the landing faculties on the topside of the city,
and consequently they levy a heavy tariff for landing privileges.
Customs Inspectors are all individual businessmen, that is
they buy the right to inspect specific landing pads and hangers
and they in turn provide their own enforces to back them up.
Corruption is rampant and nothing gets into Gamch without
a hefty bribe, though nothing is technically illegal. The
Port Authority has its own security for those occasions when
the customs inspectors get out of hand.
Government Administration: The local government,
called the Committee, is dominated by self-interested politicians,
they supposedly provide services to the citizens of Gamch
but in truth they take a cut of things and make a show of
trying to maintain waning public confidence and interest.
Law enforcement and legal issues also fall under the jurisdiction
of the government, who will hold a trial on those rare occasions
when the public or a suitably high payer wants a show to be
made of something. Permits for blood sports, sluice faming
or filter mining can be granted by these authorities and be
sure that local law enforcement will take an interest if you
don't have the right paper work, because that means more bribes.
Scavengers Market: If you can't find what
you're looking for in the Scavengers Market then your not
looking hard enough. Everything is for sale, from basic foodstuffs
to weapons and parts of starships; the surrounding dens of
vice can provide for any non-shopping tastes that you might
have. Legal jurisdiction really gets turned on its head here,
everyone claims to have jurisdiction and spend most of their
time trying to keep others away. Protection rackets are commonplace
and most people have blasters so be careful.
Habitation Levels: Most of the mid levels
for an indoor ghetto, small time gangs thrive down here protected
by the maze of corridors and a certain resistance to the rich
folk from topside. Even underworld types should do business
with care and never come down here without backup. Most of
the residents make a meagre living from the industries on
the lower level.
Industrial Process Levels: The lowest level
in Gamch this place is a warren of pipes, tubes and conduits
that feed various industrial processes. This is also the first
place that swamp mists hit on particularly hot days and an
entry point for though which predators that come in search
of food.
Toxic Swamp Mists
Only when the weather is at its hottest does the photochemical
smog rise to a level where it can endanger the stilt city.
While for many the danger is chocking to death in a toxic
soup, for others the fog brings other dangers, it is through
the corrosion of parts of the lower level from this fog that
various of the local predators gain access to the city. Pest
control is becoming a big industry. Breathing in this chemical
soup will cause 1d4 wounds every 10 minutes as the gas burns
the lungs.
|