Ergor
The Ergor's are a species of large porcine creatures, similar
but much larger than the Gamorreans. In fact the similarity
is so staking that several scholars have proposed that the
Ergors are in fact the first discovered near-Gamorrean race.
Unfortunately a detailed analysis of their home world, Erg
II, would be required to confirm this assessment, its distance
from the Core Worlds and the hostility of the planet itself
makes this possibility unlikely in the near future.
Ergor culture is based upon a tribal hunter-gatherer society,
they have no significant level of technology, limited to metal
tools and ornamentation approximating Bronze Age civilisation.
In stark contrast to the culture of warfare on Gamor, the
harsh conditions of Erg II make cooperation between tribal
groups a necessity and limited trade exists between rival
groups.
Conditions on Erg II are certainly harsh. Much of the surface
is swamp covered, punctuated with great cliffs and plateaus.
The atmosphere is very thick, making visibility difficult,
combined with nauseous mash gasses, sound is often the most
valuable sense possessed by much of the wildlife.
As noted the Ergors appear much like over sized Gamoreans,
though their posture is generally more stooped, their pig-like
snouts are smaller more nose like than actual snouts. While
stooped the average Ergor stands half again the height of
a Gamorean, but twice as tall when fully erect.
The few Ergors that have left their home world are usually
taken as slaves or enforcers for various crimelords with a
need for muscle. While many consider that Ergors are little
better than animals in terms of their intelligence this is
a generalisation drawn from their similarity with Gamoreans.
The truth this that though they lack the keen edge to their
intellect possessed by more cerebral races Ergors are far
from stupid brutes.
Ergor Commoner: Init -1 (-1 Dex); Defence
9 (-1 Dex); Spd 10m; VP/WP -/24; Attack +2 melee, -1 ranged;
SQ cannot speak Basic; SV Fort +5, Ref -1, Will -1; SZ L;
Str 14 Dex 8 Con 12 Int 8 Wis 8 Cha 8.
Equipment: Loin cloth made of cured animal
skins, Primitive Weapon (usually a spear)
Skills: Climb +4, Craft +2, Listen +2
Feats: Weapon Group Proficiency (Primitive
Weapons) (bonus feat)
Special Qualities: Limited Vocal Ability
- Cannot speak Basic.
Hulking Brute - Large creature, double normal Wounds,
+2 species bonus on Intimidate skill.
Thick Atmosphere Adaptation - -2 on all Str and Con
related skill tests in thin atmospheres; poor eye sight: -2
on all visual perception tests; excellent hearing: +2 on all
audio perception tests.
Species Traits: +4 Str, -2 Dex, +2 Con, -2
Int, -2 Wis, -2 Cha.
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