Grappa
Native to Ganipres <View
System>, this species suffers under the neglect of
Hutt ambivalence. The Grappa grow no bigger than a human child
and are often stooped, making them seam even shorter. They
appear at first glance to be vaguely reptilian, covered in
a tan coloured hide, but are in fact warm blooded mammals,
their features are streamlined and they lack body hair. They
are adapted for a semi-aquatic existence, hunting among the
mangroves of Ganipres.
The Grappa are capable of fashioning their own tools, making
spears, harpoons and small boats with which to navigate the
mangroves and shallow seas. Some Grappa have been known to
trade small items and adornments for food and supplies. Rumours
persist that whole villages of Grappa are built upon great
rafts in the deep areas of the swamp world.
Each Grappa tribe is organised around a central figure, this
individual Grappa can be of any gender or age. The distinguishing
feature of these leader shamans is that they practice a form
of Force use. No tribe exists without such a figure, if there
is no replacement for the existing leader of the tribe when
it dies the tribe will disperse. Tribes that have multiple
Force users quickly divide into separate tribes. If the interests
of two tribes conflict it is the Force users that resolve
the issue, by discussion or though challenge. Those Grappa
that don't belong to a tribe usually live out their existence
as little more than another predator on Ganipres often reverting
to a feral instinct to survive.
A few of the Grappa have been taken from their natural habitat,
usually as pets, they are capable of learning and adapting
even so far as speaking Basic with reasonable fluency, though
they can be extremely aggressive when cornered.
Grappa Commoner: Init +1 (+1 Dex); Defence
12 (+1 size, +1 Dex); Spd 10m; VP/WP -/7; Attack +0 melee,
+1 ranged; SQ Claws (1d6 damage); SV Fort +2, Ref +2, Will
+0; SZ S; Str 10 Dex 12 Con 10 Int 10 Wis 10 Cha 8.
Equipment: Loincloth made of cured animal
skins, Primitive Weapon (usually a spear)
Skills: Climb +4, Listen +2, Swim +2
Feats: Weapon Group Proficiency (Primitive
Weapons) (bonus feat)
Special Qualities: Short - Small
creature, half normal Wounds.
Claws - Grappa fingers end in short sharp claws that
cause 1d6 damage in combat and give a +2 Climb bonus.
Species Traits: +2 Dex, -2 Cha.
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