Gear

Weapons
 
     
Weapon
Cost
Damage
Critical
Range
Weight
Stun
Type
Size
Group
Blaster, Double Barrel Carbine
2000
5d6
20
20m
6kg
--
Energy
Large
Blaster Rifles
Blaster, Long Rifle
2500
3d6
19-20
150m
5kg
--
Energy
Large
Blaster Rifles
Concussion Rifle
1500
--
20
30m
4kg
DC20 / 15
Energy
Large
Blaster Rifles
Lightsaber, Glaive
6000
2d8
19-20
--
4kg
--
Energy
Large
Exotic
Slavers Hand
800
--
--
--
0.5kg
DC15
Energy
Small
Exotic
 

Blaster, Double Barrel Carbine
The double barrel blaster carbine is a weapon designed for power, not finesse. These weapons are usually jury-rigged rather than engineered often from available parts, that said this weapon has a notable popularity among pirates and raiders and a notoriety amongst law enforcement officers, who take a dim view of anyone carrying one of these.

Blaster, Long Rifle
The blaster long rifle is designed primarily for range making it an excellent hunting weapon and assassination tool. The power required to retain a focused blast over an extended range limits the use of this weapon requiring as it does a replacement power pack after 5 shots.

Concussion Rifle
The concussion rifle is an indiscriminate weapon, making it illegal in most civilised systems. It launches a force field compressed gas packet that, upon striking a target the force field dissolves and the gas packet expands with explosive force. Note that because of the nature of this weapon it cannot be deflected by a lightsaber as it detonates on contact, this makes it popular with fringe types who would rather not have to deal with Jedi peacekeepers. The first stun setting indicates a direct hit, the second is for those caught in the 5m radius area of effect.

Lightsaber, Glaive
Lightsabers come in many different forms personalised for the style and taste of the user. The Lightsaber Glaive is a particularly unusual variant, featuring a very long staff like handle from which the blade then extends. The fighting style for this weapon has more in common with spear and poleaxe styles than the usual sword like styles of the lightsaber. This weapon can be used as a double weapon striking with both the blunt and sabre ends and incurring the normal penalties for two weapon combat. One variant of this design incorporates a stun baton into the blunt end, this weapon was build by a Darksider named 'Troth'.

Slavers Hand
The slavers hand is a specially designed glove that can be used to deliver a stunning shock though the palm of the hand. Though almost anyone can use one of these devices it can also be combined with the Martial Arts feat, the real trick is not to stun yourself. Leaving the glove active can also cause problems when encountering conductive materials and electronic objects. Races with propensity for sweating should avoid this device.