Blaster,
Double Barrel Carbine
The double barrel blaster carbine is a weapon designed for power,
not finesse. These weapons are usually jury-rigged rather than
engineered often from available parts, that said this weapon has
a notable popularity among pirates and raiders and a notoriety
amongst law enforcement officers, who take a dim view of anyone
carrying one of these.
Blaster,
Long Rifle
The blaster long rifle is designed primarily for range making
it an excellent hunting weapon and assassination tool. The power
required to retain a focused blast over an extended range limits
the use of this weapon requiring as it does a replacement power
pack after 5 shots.
Concussion
Rifle
The concussion rifle is an indiscriminate weapon, making it illegal
in most civilised systems. It launches a force field compressed
gas packet that, upon striking a target the force field dissolves
and the gas packet expands with explosive force. Note that because
of the nature of this weapon it cannot be deflected by a lightsaber
as it detonates on contact, this makes it popular with fringe
types who would rather not have to deal with Jedi peacekeepers.
The first stun setting indicates a direct hit, the second is for
those caught in the 5m radius area of effect.
Lightsaber,
Glaive
Lightsabers come in many different forms personalised for the
style and taste of the user. The Lightsaber Glaive is a particularly
unusual variant, featuring a very long staff like handle from
which the blade then extends. The fighting style for this weapon
has more in common with spear and poleaxe styles than the usual
sword like styles of the lightsaber. This weapon can be used as
a double weapon striking with both the blunt and sabre ends and
incurring the normal penalties for two weapon combat. One variant
of this design incorporates a stun baton into the blunt end, this
weapon was build by a Darksider named 'Troth'.
Slavers
Hand
The slavers hand is a specially designed glove that can be used
to deliver a stunning shock though the palm of the hand. Though
almost anyone can use one of these devices it can also be combined
with the Martial Arts feat, the real trick is not to stun yourself.
Leaving the glove active can also cause problems when encountering
conductive materials and electronic objects. Races with propensity
for sweating should avoid this device.