There are thousands of martial art forms though out the galaxy,
almost every culture known displays a diverse range of hand
to hand fighting techniques, often codified during their ancient
past. The Martial Artist has chosen to walk a path many consider
reserved for the Jedi or other Force Users. Of course a Force
Using Martial Artist is an awesome warrior. He seeks mastery
over himself and the perfection of his fighting spirit and
combat technique. Some Martial Artists seek to master a single
form and often remain within a monastic life style; others
wander the worlds of the galaxy learning each new martial
form that they encounter.
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The Martial
Artist |
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| Level |
Base Attack
Bonus |
Fort Save |
Ref Save |
Will Save |
Special |
Defence Bonus |
Reputation |
| 1st |
+1 |
+2 |
+2 |
+1 |
Fighting
Posture |
+2 |
+1 |
| 2nd |
+2 |
+3 |
+3 |
+2 |
Uncanny Dodge
(Dex bonus) |
+2 |
+1 |
| 3rd |
+3 |
+3 |
+3 |
+2 |
Honed Body |
+3 |
+1 |
| 4th |
+4 |
+4 |
+4 |
+3 |
Uncanny Dodge (can't be flanked) |
+3 |
+1 |
| 5th |
+5 |
+4 |
+4 |
+3 |
Strike Fast |
+4 |
+1 |
| 6th |
+6 |
+5 |
+5 |
+4 |
Strike Hard |
+4 |
+1 |
| 7th |
+7 |
+5 |
+5 |
+4 |
Honed
Body |
+5 |
+1 |
| 8th |
+8 |
+6 |
+6 |
+5 |
Combat Awarness |
+5 |
+1 |
| 9th |
+9 |
+6 |
+6 |
+5 |
Redirection |
+6 |
+1 |
| 10th |
+10 |
+7 |
+7 |
+6 |
Combo Techniques |
+6 |
+1 |
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Requirements: To qualify
to become a Martial Artist, a character must fulfil all
the following criteria:
Base Attack Bonus: +5
Feats: Dodge, Martial Arts
Game Rule Information
Vitality: 1d12 per level
Class Skills
The Martial Atist class skills are Balance (Dex), Climb
(Str), Craft (Int), Escape Artist (Dex), Gather Information
(Cha), Intimidate (Cha), Knowledge (Int), Listen (Wis),
Profession (Wis), Search (Int), Sense Motive (Wis), Spot
(Wis), Tumble (Dex)
Skills Points: 3+ Int modifier
Class Features
The following are features of the Martial Artist class:
Starting Feats
The Martial Artist gains from the following starting feats:
Combat Reflexes
Defensive Martial Arts
Improved Martial Arts
Fighting Posture
You always maintain a perfect fighting posture. You do not
provoke attacks of opportunity, unless you choose to give
up your fighting posture to perform another action, like
accessing a computer terminal etc.
Uncanny Dodge
Beginning at 2nd level the Martial Artist gains the extraordinary
ability to react faster than his senses normally allow.
Form now on he can no longer be caught flat-footed and thus
does not lose his Dex bonus to his Defence. At 4th level
he can no longer be flanked.
Honed Body
The Martial Artist has spent years mastering himself, as
a result at 3rd and then again at 7th level he main add
+1 to anyone of his three physical attributes (Str, Dex
or Con).
Strike Fast
At 5th level the Martial Artist is so fast his attacks can
become like a blur. He may now expend Vitality Points to
add to his initiative total.
Strike Hard
At 6th level the Martial Artist is capable breaking through
solid objects or armour. The damage reduction (DR) of any
armour worn by someone hit by the Martial Artist is halved
(rounded up). The opponent is also knocked back a number
of meters equal to the damage inflicted. Breaking through
object depends on the thickness and type of the materials,
this is not a way to break through blast doors this is a
way of mangling personal equipment, breaking weapons that
sort of thing, a DC may be assigned by the Games Master.
Combat Awareness
The Martial Artist is not only aware of where is opponents
are but also how they are going to move and attack him.
This permits the Martial Artist to enhance his defence or
an attack with this Wis bonus. In any given combat round
the Martial Artist may declare that his awareness is concentrated
on either making an attack, in which case he gains his Wis
bonus to any one attack this round, or defending himself,
in which case his Wis bonus is added to his defence.
Redirection
The Martial Artist is not only adept at turning another’s
attacks away from himself, any opponent who misses the Martial
Artist when in close combat with him leaves his guard open
to an attack of opportunity (remember their al limits to
how many attacks of opportunity a character can take). This
attack of opportunity can be immediately used as normal
or it can be used to redirect your opponents attack against
another target in close combat. Mack an attack roll as normal
but if you score a hit damage is done by your opponents
weapon (real nasty if your opponent has a lightsaber).
Combo Techniques
The Martial Artist has dedicated himself to his fighting
art and mastered its many techniques. He is finally able
to string several different attacks together into a devastating
manoeuvre. Anytime he scores in the threat range of his
Martial Art he may make an immediate extra action. This
action need not be targeted at the same opponent but it
must be an unarmed combat strike.