Stellos - A
The Eskal Refit Engineering Workshops first attempt at building a commercial transport starship, only handfuls were built prior to a major redesign to Stellos – B. This ship has a reputation for quirky systems and difficult maintenance. This ship was designed to be functional with a high cockpit and wide opening bow door that access the cargo bay, a box like structure of hard lines and two stubby stabiliser fins to assist atmospheric flight.

Craft: Eskal Refit Engineering Workshop Stellos – A; Class: Transport; Cost: 111,500 (new); 27,800 (used); Size: Small (43 m long); Crew: 1 (Normal, +2); Passengers: 4; Cargo Capacity: 50 metric tons; Consumables: 1 months; Hyperdrive: x3 (no backup); Maximum Speed: Crusing; Defence: 21 (+1 Size, +10 Armour); Shield Points: 80; Hull Points: 75; DR: 10
Extras: Escape Pod x1, Droid Automation, Quirky Systems (-4 on all Repair checks)
Weapon: 2 x Escort Quad Lasers; Fire arc: Front; Attack Bonus: +4 (+2 fire control); Damage: 4d10 x2; Range modifiers: PB/S/M -0, L n/a.

Seul-Daltan
From the exterior the Seul-Daltan looks like it has seen better days, and it has. The few modifications it has had are well hidden behind rusting hull plates, a rear firing mini-concussion missile system to dissuade pursuit and an apparently non-functional escape pod that doubles as a large smuggling bay. This ship is not fast nor overly reliable but its original owners are not happy that it has been stolen by Fuureet <View Character> and would like it returned while they still have a market for the goods in the smuggling bay. A situation of which he is unaware.

Craft: Modified Eskal Refit Engineering Workshop Stellos – A; Class: Transport; Cost: 135,000 (new); 33,750 (used); Size: Small (43 m long); Crew: 1 (Normal, +2); Passengers: 4; Cargo Capacity: 50 metric tons; Consumables: 1 months; Hyperdrive: x3 (no backup); Maximum Speed: Crusing; Defence: 21 (+1 Size, +10 Armour); Shield Points: 80; Hull Points: 75; DR: 10
Extras: Droid Automation, Smuggling Bay (5 metric tons), Quirky Systems (-4 on all Repair checks)
Weapon: Escort Quad Lasers; Fire arc: Front; Attack Bonus: +6 (+4 fire control); Damage: 4d10 x2; Range modifiers: PB/S/M -0, L n/a.
Weapon: Mini-Concussion Missile (6missiles); Fire arc: Rear; Attack Bonus: +4 (+2 fire control); Damage: 6d10; Range modifiers: PB -2 S/M/L n/a.

 

Eskal Refit Engineering Workshop
  (10 slips, construction multiple 2)
Eskal Refit is a barely legal operation on the edge of the Republics sphere of influence. Most of their work comes from repair and retro-fit contracts. Though on occasion they have cobbled together a couple of starships of their own design. No two ships they have built (even to the same set of design scmematics) have ever turned out the same, though they may have slightly more than a passing resembalance to each other. Eskal Refit have on occasion also been known to build ships to other companies designs and passed them off as genuine. They are in short a fly by night operation.

Eskal Refit Engineering Workshop Stellos A Transport and Varients <View Starship>