Diplomatic
Courier
Kroyslan Fernn is something of a small family run business,
they produce a number of different ship types on a made to
order basis and their ships are often heavily customised before
they ever make their first flight. The Diplomatic Courier
carries the Kroyslan Fernn trademarked flying wing design
with gentile sweeping curves and body work. Another feature
of Kroyslan Fernn design philosophy is the drop-out cargo
bay which allows the entire floor area of the cargo bay be
lowered to permit easy access and loading. Initially designed
as a point-to-point diplomatic courier it emphasized comfortable
and easily customisable interior space in addition to hypertransceiver
fitted as standard.
Craft: Kroyslan Fernn Diplomatic Courier;
Class: Transport; Cost:
100,500 (new); 25,000 (used); Size: Small
(18 m long); Crew: 1 or 2 (Normal, +2);
Passengers: 14; Cargo Capacity:
100 metric tons; Consumables: 1 months; Hyperdrive:
x2 (backup x12); Maximum Speed: Cruising;
Maneuver: +3 (+2 Crew, +1 Size); Defence:
21 (+1 Size, +10 Armour); Shield Points:
20; Hull Points: 90; DR:
10.
Extras: Hypertransceiver
Epytherium Ghost
Custom built to order by Kroyslan Fernn, based on the standard
hull design of the Diplomatic Courier, the Epytherium Ghost
was constructed for the bounty hunter Tanic Pul-Drom <View
Character> and features extensive upgrades to almost
every system aboard the vessel.
Craft: Epytherium Ghost (Modified Kroyslan
Fernn Diplomatic Courier); Class: Transport;
Cost: 195,500; Size: Small
(18 m long); Crew: 1 (Tanic, +7);
Passengers: 8 (2 passengers, 6 holding cells); Cargo
Capacity: 100 metric tons; Consumables:
6 months; Hyperdrive: x1.5 (backup x12);
Maximum Speed: Ramming; Maneuver:
+9 (+7 Crew, +1 Size); Defence: 28
(+1 Size, +7 Crew, +10 Armour); Shield Points:
60; Hull Points: 120; DR:
10.
Extras: Hypertransceiver, Slave Circuits
Weapon: Dual Heavy Laser Cannon; Fire
arc: Front; Attack Bonus: +5 (+1
Size, +2 Crew, +2 Fire Control); Damage:
10d10 x2; Range modifiers: PB/S -0, M/L n/a.
Weapon: Dual Ion Cannon; Fire arc:
Front; Attack Bonus: +5 (+1 Size, +2 Crew,
+2 Fire Control); Damage: Special; Range
modifiers: PB/S/M -0, L n/a
Weapon: Small Concussion Missile Launcher
(8 missiles); Fire arc: Front; Attack
Bonus: +5 (+1 Size, +2 Crew, +2 Fire Control); Damage:
8d10 x2; Range modifiers: PB -0, S/M/L n/a.
Far Merchant
This model is one of the mainstays of the Kroyslan Fernn production;
the profits from the sale of this vessel keep the company
afloat during lean times. A solid, reliable design capable
of carrying a moderate passenger complement in comfort if
not luxury even over long haul flights. The Far Merchant follows
the Kroyslan Fernn characteristic wing design but with a forward
underside mounted cockpit for the crew.
Craft: Kroyslan Fernn Far Merchant; Class:
Transport; Cost: 295,000 (new); 75,000 (used);
Size: Medium (70 m wide); Crew:
4 (Normal, +2); Passengers: 16; Cargo
Capacity: 1000 metric tons; Consumables:
2 months; Hyperdrive: x2 (backup x12); Maximum
Speed: Cruising; Defence: 20 (+10
armour); Shield Points: 30; Hull
Points: 300; DR: 15.
Extras: Escape Pod x2
|
|