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A huge thanks
to Final Fantasy Online
for all this Information.
HP
|
Total
HP of the enemy. This value can increase by
hundreds or thousands based on the experience level of
the enemy. Enemy experience levels vary parallel to
your characters.
|
Experience
|
Experience
obtained after defeating the enemy. Experience is distributed
to characters based on their attack
accuracies and number of attacks.
|
AP
|
Ability
points obtained after defeating the enemy. AP is used
to level up Guardian Forces.
|
Found
At
|
Areas
on the world map and sub locations the enemy can be
found.
|
Attacks
|
Attack
sequences or special attacks used by the enemy.
|
Weaknesses
|
Elemental
and/or status ailment weaknesses that inflict
considerable damage when used by magic, stat/elem
junctions, or Guardian Forces.
|
Defense
|
Elemental
and/or status ailment attacks that have little affect
on the enemy.
|
No
Effect
|
Elemental
and/or status ailment attacks that have no effect on
the enemy.
|
Absorbtion
|
Elemental
and/or status ailment attacks that will gain the enemy
HP instead of depleting it.
|
Rare
Card
|
Triple
Triad Card that can be obtained by transforming the
enemy into it using the Card command ability during
battle. This ability is available only from Quezacotl
and has an extremely low success rate.
|
Available
draw magic's, win items, and mug items change with the
experience level of the enemy. Enemy experience levels
vary parallel to your characters.
|
Level
|
Experience
level required for the following draw magic's, win
items, and mug items to be available.
1+ denotes level 1 to 19.
20+ denotes level 20 to 29.
30+ denotes level 30 to 100.
|
Draw
|
Magic
that can be drawn from the enemy, based on it's
experience level.
|
Win
Item
|
Item(s)
received from the enemy after defeating it, based on
it's experience level.
|
Mug
Item
|
Item(s)
received from mugging the enemy using the Mug command
ability, based on it's experience level.
|
|

|
Ifrit
|
| HP |
Exp |
AP |
| 1068 |
None |
20 |
| Found
At |
| Fire
Cavern |
| Description |
| Fire
GF, uses fire magic. It's a strong opponent, but as it
is a part of Garden's exam. Not impossible to defeat. |
| Attacks |
Weakness |
Defense |
No
Effect |
| Normal |
Ice |
Fire |
- |
| Absorb |
| - |
| Draw |
Win
Item |
Mug
Item |
Fire
Cure
Scan |
G-Returner
Ifrit Card |
None |
| Battle
Strategies |
| Ifrit
is fairly easy to defeat with a combination of
physical attacks and ice-based magic's. Make sure you
draw Blizzard from the Glacial Eye's that roam the
area surrounding Balamb Garden. It's also wise to use
Shiva, as he'll denote its power and eventually decide
to join you. |
|

|
Biggs
|
| HP |
Exp |
AP |
| 467-705 |
None |
4 |
| Found
At |
| Dollet
Communication Tower |
| Description |
| A
Galbadian Major. An officer who is not well versed in
combat. In charge of activating the Dollet
Communication Tower. Forgetful and short-tempered. |
| Attacks |
Weakness |
Defense |
No
Effect |
| Normal |
- |
- |
- |
| Absorb |
| - |
| Draw |
Win
Item |
Mug
Item |
Fire
Thunder
Blizzard
Esuna |
Elixir |
None |
| Battle
Strategies |
| Biggs
is fairly easy to defeat. Save your time for drawing
Esuna magic, then easily finish him off or wait for
the tornado to blow him away. |
|

|
Wedge
|
| HP |
Exp |
AP |
| 416-640 |
None |
4 |
| Found
At |
| Dollet
Communication Tower |
| Description |
| A
Galbadian soldier assigned to the Dollet Communication
Tower. always picked on by his superior, Major Biggs. |
| Attacks |
Weakness |
Defense |
No
Effect |
| Normal |
- |
Poison |
- |
| Absorb |
| - |
| Draw |
Win
Item |
Mug
Item |
Fire
Thunder
Blizzard
Cure |
Cottage |
None |
| Battle
Strategies |
| Just
like Biggs, Wedge isn't much of a challenge. However,
he does have the ability to heal himself. Draw his magic's, then dispatch him or wait for the tornado. |
|

|
Elvoret
|
| HP |
Exp |
AP |
| 1563-3523 |
None |
10 |
| Found
At |
| Dollet
Communication Tower |
| Description |
| A
monster that lives in the abandoned Dollet
communication Tower. No one knows where it came from. |
| Attacks |
Weakness |
Defense |
No
Effect |
| Normal |
- |
Poison |
- |
| Absorb |
| - |
| Draw |
Win
Item |
Mug
Item |
Thunder
Cure
Double
Siren |
G-Returner |
None |
| Battle
Strategies |
| Start
the battle by drawing Siren. Draw double with one or
two characters and immediately use it on the third
character who will cure the others when their HP is
getting low. Try to store as much Double with at least
one character as possible for future boss battles. Use
physical attacks in combination with Guardian Forces
to defeat him. Take advantage of double and cast twice
the magic for more attacking power. |
|

|
X-ATM092
|
| HP |
Exp |
AP |
| 5072-5770 |
None |
50 |
| Found
At |
| Dollet
Communication Tower |
| Description |
| Galbadia's
unmanned mobile attack weapon aka "Black
Widow". Doesn't stop until it kills all enemies
in its path. |
| Attacks |
Weakness |
Defense |
No
Effect |
| Normal |
Thunder |
Poison |
- |
| Absorb |
| - |
| Draw |
Win
Item |
Mug
Item |
Fire
Blizzard
Cure
Protect |
G-Returner
Ifrit Card |
None |
| Battle
Strategies |
Escaping
Summon Quezacotl and cast double thunder since
lightning is his only weak point. After you have
inflicted about 2000 HP, Zell will suggest running
away. You can escape the battle by pressing L1 + R1.
Repeat this strategy until you've reached the beach.
Defeating
Make sure you have enough double magic and that you
have acquired the Boost and SumMag+20% abilities with
Quezacotl. Cast double on two characters and let them
cast lightning. Use the third character to summons
Quezacotl and use your limit breaks when your HP is
getting low. Timing is everything here, so make sure
you cure your party members often. |
|

|
Garnaldo
|
| HP |
Exp |
AP |
| 1314-9700 |
None |
5 |
| Found
At |
| Balamb
Garden Training Center |
| Description |
| A
large, insect-type monster that is a survivor of some
ancient race. Uses its large spikes and tail to
attack. |
| Attacks |
Weakness |
Defense |
No
Effect |
| Normal |
Wind |
- |
- |
| Absorb |
| - |
| Draw |
Win
Item |
Mug
Item |
Sleep
Blind
Confuse
Shell (level 30)
Pain (level 30) |
Wizard
Stone |
Wizard
Stone |
| Battle
Strategies |
| Quickly
dispatch two Raldo's to decrease his
"pushing" tactic and draw blind from it.
This enemy party can be easily dispatched by physical
attacks and GF's. |
|

|
Fake
President
|
| HP |
Exp |
AP |
| 52-778 |
None |
None |
| Found
At |
| Galbadian
Train |
| Description |
| President's
Deiling's double. Attacks in strange way but not very
strong. However ... |
| Attacks |
Weakness |
Defense |
No
Effect |
| Normal |
- |
- |
- |
| Absorb |
| - |
| Draw |
Win
Item |
Mug
Item |
| Cure |
None |
None |
| Battle
Strategies |
| This
boss is easy to defeat. Simply attack him several
times until he transforms into Gerogero. |
|

|
Gerogero
|
| HP |
Exp |
AP |
| 350-3650 |
None |
20 |
| Found
At |
| Galbadian
Train |
| Description |
| A
monster that posed as President Deiling. Attacks with
its deformed arms and status attacks. |
| Attacks |
Weakness |
Defense |
No
Effect |
| Normal |
Holy
Fire
Earth |
Poison |
- |
| Absorb |
| - |
| Draw |
Win
Item |
Mug
Item |
Esuna
Double
Berserk
Zombie |
Zombie
Powder |
Phoenix
Down |
| Battle
Strategies |
| Though
not a difficult enemy, beware of his status altering
attacks. Make sure you heal zombie status as quickly
as possible, as curing a character with zombie will
inflict significant damage. Nullify zombie status with
Esuna and attack him with a combination of physical
attacks and GF's. |
|

|
Iguion
|
| HP |
Exp |
AP |
| 127-1747 |
None |
10 |
| Found
At |
| Deling
City Center |
| Description |
| A
mutation of a gateway decoration. Uses petrify
attacks. Someone has given it the reflect power. |
| Attacks |
Weakness |
Defense |
No
Effect |
| Normal |
Earth
Holy |
Poison |
- |
| Absorb |
| - |
| Draw |
Win
Item |
Mug
Item |
Cure
Esuna
Break
Carbuncle |
G-Returner |
G-Returner |
| Battle
Strategies |
| Draw
Carbuncle first, then dispatch these two lizards with
total ease. Their attacks aren't that powerful, though
they may try to petrify you. They can be easily taken
out with one GF or a few physical attacks. |
|

|
Seifer
|
| HP |
Exp |
AP |
| 176-1150 |
None |
None |
| Found
At |
| Witch
Parade Float |
| Description |
| After
leaving the Garden, he decided to become the Sorceress
Knight under Edea. Uses fire magic in conjunction with
sword attacks. |
| Attacks |
Weakness |
Defense |
No
Effect |
| Normal |
Poison |
- |
- |
| Absorb |
| - |
| Draw |
Win
Item |
Mug
Item |
Fire
Cure
Life |
None |
Elixir |
| Battle
Strategies |
| Seifer
is fairly easy to defeat with a few physical attacks
and GF's. Take advantage of his life magic by drawing
it prior to defeating him. |
|

|
Edea
|
| HP |
Exp |
AP |
| 1300-7000 |
None |
20 |
| Found
At |
| Witch
Parade Float |
| Description |
| A
powerful sorceress and ruler of Galbadia. Her sorceress
power may be the most powerful in the world. |
| Attacks |
Weakness |
Defense |
No
Effect |
| Normal |
- |
- |
- |
| Absorb |
| - |
| Draw |
Win
Item |
Mug
Item |
Cura
Dispel
Life
Double |
None |
Elixir |
| Battle
Strategies |
| The
Final Battle of Disc 1 and it is quite a tough one.
Edea has several brutal magic attacks which can
inflict over 300 HP of damage. Make sure that one of
character has the Item command equipped. Protect your
party members with Carbunkle, reflecting her magic
attacks, and use items for recovery. Cast your
strongest GF's to inflict some serious damage. Limit
Breaks are very handy also, so make sure Irvine has
plenty of ammunition. |
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