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How To Play

First, you need a good starting deck, and you can get one from a person in Balamb Garden at the start of the game. The cards aren't that great, but they're better than nothing at all.

The way you should play the game varies on the type of rules. To play pick, the cards that have the highest numbers, this way you can win easily. The numbers are on the top right hand corner of each card. The numbers vary from 1 - A. Pick your five cards, as so will the opponent. Now a triangle dice type will roll on the board, and if the dark end points at you, you go first. If it points at the opponent, they go first. It's sometimes best to go second so that way you can make the first attack. Now their cards have numbers as well, if you have a card that has a higher number (that will touch that side of the card) place it there if you like to take their card. If the opponent as another card with a higher number than the number on the card you took, they can take it back by placing it on another side of that card. Keep placing the cards on the table, trying to take their cards, but also watch out for your own! If you place a card down that has an open 2 or a low number, they can easily take your card. Keep playing, until the board is finally filled up. Who ever has the most cards flipped on their side at that time, will win the game. Depending on the rules, also depends on how many cards you can take of theirs, or how many they can take of yours after the game.

Challenging people to a card game is easy. Approach a person in normal fashion, and press the square button. If the person is a card player, they'll most likely accept your challenge. If not, they'll converse with you normally.

If you've been given an assignment, it's best to wait to play cards on your own free time. The Garden looks down on SeeDs that goof off while on assignments. There's no such thing as too many of one card. If nothing else, use the Card Mod abilitiy to turn your extras into items and seel them for gil.

 

Basic Strategies

The biggest challenge Triple Triad presents is the always-changing set of rules. So, while it may seem like a good idea to always play your best hand, many times this is not the case.

When the rules are (Same, Open, Sudden Death, and Elemental), all you need are strong cards to win. You can simply over power your opponent by playing cards that he/she simply cannot beat. However, if some of the more advanced rules (Plus, Same Wall, Random) are in effect, it's best to back off a bit and try to win the game through strategy, rather than brute force.

Always play defensively. There's no reason to take each card your opponent plays. Play a waiting game with your opponent and play ahead. Let your opponent trap his/her own cards, and then force certain moves by strategically placing your cards.

Corners typically offer the best defense, while the center spot is obviously the worst. In some cases, though, you may find it beneficial to play a card in the center at the start of the match to limit your opponent's options. This works well against tougher opponents.

Try not to spread the Random rule - it's a killer. And although Open may seem like the best rule in the game, your opponent gains as much from it as you do. Skilled opponents may gain too much from being able to see your hand.

 

Rules

Elemental
Elemental, can either be good or bad. Now, Elemental means that groups of elements (Fire, Ice, Earth, etc.) wild randomly appear on the Card board. Now you never know which elements will be there. If you do have a card that matches the element on the board, and you place it on that section, your card with have a +1 on it, raising the numbers on each 4 sides by 1. On the other hand, if you place a card there that is another element or has no element on it, that card's defenses (numbers on all 4 sides) will be lowered by one.
Random
Random is always a wreck. This means, that unlike normally where you can choose your strongest cards, to make the game easier on you, you now have no choice. You're cards are randomly select, and you don't know what you're gonna get. This also makes the card game a LOT harder, but also you're opponent's cards are random also, making it a little easier on you.
Open
The 'Open' rule, can make things a lot easier on you as well. This allows you to see your opponents cards, instead of them being covered up. Now you know what to expect and you can basically plan the game out in your mind before it actually happens!
Same
Turns over cards that have same number values on 2 or more sides.
Plus
Means that cards adding to the same number on more than 2 adjacent sides are turned over.
Same Wall
Uses Battle Area wall (the frame) as one card's 4 sides when using Same rule.
Trade Rule One
The winner can take one card from the loser in the basic trading rule.
Direct
Take cards you turned over, but lose cards opponent turned over.
Diff
Winner takes the number of cards by which s/he has won. (The total number of cards you flipped in the game is how many cards you can choose.) Ex. If you flipped all cards, you automatically get all 5.
All
Winner takes all cards.
Combo
Cards turned over using Same or Plus turn over adjacent cards in 'Combo'.

 

 
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