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How
To Play
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First,
you need a good starting deck, and you can get one
from a person in Balamb Garden at the start of the
game. The cards aren't that great, but they're better
than nothing at all.
The
way you should play the game varies on the type of
rules. To play pick, the cards that have the highest
numbers, this way you can win easily. The numbers are
on the top right hand corner of each card. The numbers
vary from 1 - A. Pick your five cards, as so will the
opponent. Now a triangle dice type will roll on the
board, and if the dark end points at you, you go
first. If it points at the opponent, they go first.
It's sometimes best to go second so that way you can
make the first attack. Now their cards have numbers as
well, if you have a card that has a higher number
(that will touch that side of the card) place it there
if you like to take their card. If the opponent as
another card with a higher number than the number on
the card you took, they can take it back by placing it
on another side of that card. Keep placing the cards
on the table, trying to take their cards, but also
watch out for your own! If you place a card down that
has an open 2 or a low number, they can easily take
your card. Keep playing, until the board is finally
filled up. Who ever has the most cards flipped on
their side at that time, will win the game. Depending
on the rules, also depends on how many cards you can
take of theirs, or how many they can take of yours
after the game.
Challenging
people to a card game is easy. Approach a person in
normal fashion, and press the square button. If the
person is a card player, they'll most likely accept
your challenge. If not, they'll converse with you
normally.
If
you've been given an assignment, it's best to wait to
play cards on your own free time. The Garden looks
down on SeeDs that goof off while on assignments.
There's no such thing as too many of one card. If
nothing else, use the Card Mod abilitiy to turn your
extras into items and seel them for gil. |
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Basic
Strategies
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| The
biggest challenge Triple Triad presents is the
always-changing set of rules. So, while it may seem
like a good idea to always play your best hand, many
times this is not the case.
When the rules
are (Same, Open, Sudden Death, and Elemental), all you
need are strong cards to win. You can simply over
power your opponent by playing cards that he/she
simply cannot beat. However, if some of the more
advanced rules (Plus, Same Wall, Random) are in
effect, it's best to back off a bit and try to win the
game through strategy, rather than brute force.
Always play
defensively. There's no reason to take each card your
opponent plays. Play a waiting game with your opponent
and play ahead. Let your opponent trap his/her own
cards, and then force certain moves by strategically
placing your cards.
Corners
typically offer the best defense, while the center
spot is obviously the worst. In some cases, though,
you may find it beneficial to play a card in the
center at the start of the match to limit your
opponent's options. This works well against tougher
opponents.
Try not to
spread the Random rule - it's a killer. And although
Open may seem like the best rule in the game, your
opponent gains as much from it as you do. Skilled
opponents may gain too much from being able to see
your hand. |
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Rules
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| Elemental |
| Elemental,
can either be good or bad. Now, Elemental means that
groups of elements (Fire, Ice, Earth, etc.) wild
randomly appear on the Card board. Now you never know
which elements will be there. If you do have a card
that matches the element on the board, and you place
it on that section, your card with have a +1 on it,
raising the numbers on each 4 sides by 1. On the other
hand, if you place a card there that is another
element or has no element on it, that card's defenses
(numbers on all 4 sides) will be lowered by one. |
| Random |
| Random
is always a wreck. This means, that unlike normally
where you can choose your strongest cards, to make the
game easier on you, you now have no choice. You're
cards are randomly select, and you don't know what
you're gonna get. This also makes the card game a LOT
harder, but also you're opponent's cards are random
also, making it a little easier on you. |
| Open |
| The
'Open' rule, can make things a lot easier on you as
well. This allows you to see your opponents cards,
instead of them being covered up. Now you know what to
expect and you can basically plan the game out in your
mind before it actually happens! |
| Same |
| Turns
over cards that have same number values on 2 or more
sides. |
| Plus |
| Means
that cards adding to the same number on more than 2
adjacent sides are turned over. |
| Same
Wall |
| Uses
Battle Area wall (the frame) as one card's 4 sides
when using Same rule. |
| Trade
Rule One |
| The
winner can take one card from the loser in the basic
trading rule. |
| Direct |
| Take
cards you turned over, but lose cards opponent turned
over. |
| Diff |
| Winner
takes the number of cards by which s/he has won. (The
total number of cards you flipped in the game is how
many cards you can choose.) Ex. If you flipped all
cards, you automatically get all 5. |
| All |
| Winner
takes all cards. |
| Combo |
| Cards
turned over using Same or Plus turn over adjacent
cards in 'Combo'. |
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