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 Alexander
Attack 'Holy Judgement'
Holy magic attacks all enemies - The screen pans out to a tranquil scene of mountains and an ocean, on which a large wave is suddenly formed. A huge mechanical structure emerges, moving slowly to the shore. He makes himself secure with its huge 'feet' and fires light beams into the sky. Back at the battle screen, Alexander's light beams come down from the sky to form a massive explosion.
How to Gain
Simply draw from Edea on the last battle of Disc 2 in Galbadia Garden's lecture hall.
 Alexander - Abilities
Command Abilities

AP Needed

Magic Allows the equipped character the ability to use stocked magic.

Complete

GF Allows the equipped character to summon a Guardian Force. Complete
Draw Allows the equipped character to draw magic from an enemy. Complete
Item Allows the equipped character to use an item. Complete
Revive Allows the equipped character to use Revive ability during battle, instantly reviving a character from KO status. 200
Junction Abilities

AP Needed

Elem-Atk-J Junction magic to elemental attack.

160

Spr-J Junction magic to spirit.

Complete

Elem-Defx2 Junction magic to two elemental defenses.

Complete

Elem-Defx4 Junction magic to four elemental defenses.

180

Abilityx3 Allows the equipped character to junction 3 abilities.

Complete

Guardian Force Abilities

AP Needed

SumMag+10% Increases GF attack power by 10%.

40

SumMag+20% Increases GF attack power by 20%.

70

SumMag+20% Increases GF attack power by 30%.

140

Boost Increases damage infliction caused by the GF. Press select to enable the Boost function ability. Continue to press the square button to fade in the targetting red cross and increase attack power. Starting power is 75 and can be increased to a maximum of 250.

10

GFHP+10% Increases GF total HP by 10%.

40

GFHP+20% Increases GF total HP by 20%. 70
GFHP+30% Increases GF total HP by 30%. 140
Menu Abilities

AP Needed

High Mag-RF Allows you to refine high level magic from mid level magic.

60

Med LV Up Allows you to refine status recovery items from items.

120

Character Abilities

AP Needed

Spr+20% Increases the equipped characters spirit by 20%.

60

Spr+40% Increases the equipped characters spirit by 40%.

120

Med Data Doubles the amount of HP received from standard recovery items.

200

 

 
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