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| Carbuncle
Light |
| Attack
'Ruby Light' |
 |
| Carbuncle
slowly pokes his head from a hole in the ground that
magically appears, looks around, and suddenly jumps
into the air to cast Reflect on your party using his
brilliant red ruby. |
How
to Gain
Near the end of disc 1, when Squall and Irvine battle
those two goblins (called Shumerukes) to protect
Rinoa, draw Carbuncle from either of them. |
| Carbuncle - Abilities |
| Command
Abilities |
AP
Needed |
| Magic |
Allows
the equipped character the ability to use stocked
magic. |
Complete |
| GF |
Allows
the equipped character to summon a Guardian Force. |
Complete |
| Draw |
Allows
the equipped character to draw magic from an enemy. |
Complete |
| Item |
Allows
the equipped character to use an item. |
Complete |
| Junction
Abilities |
AP
Needed
|
| HP-J |
Junction
magic to HP. |
50
|
| Vit-J |
Junction
magic to vitality. |
Complete
|
| Mag-J |
Junction
magic to magic. |
50
|
| ST-Atk-J |
Junction
magic to status attack. |
160 |
| ST-Def-J |
Junction
magic to status defense. |
100
|
| ST-Def-Jx2 |
Junction
magic to two status defenses. |
130 |
| Abilityx3 |
Allows
the equipped character to junction 3 abilities. |
Complete |
| Guardian
Force Abilities |
AP
Needed
|
| GFHP+10% |
Increases
GF total HP by 10%. |
40 |
| GFHP+20% |
Increases
GF total HP by 20%. |
70 |
| GFHP+30% |
Increases
GF total HP by 30%. |
140 |
| Menu
Abilities |
AP
Needed
|
| Recov
Med-RF |
Allows
you to refine recovery magic from items. |
30
|
| Character
Abilities |
AP
Needed
|
| HP+20% |
Increases
the equipped characters HP by 20%. |
60
|
| HP+40% |
Increases
the equipped characters HP by 40%. |
120
|
| Vit+20% |
Increases
the equipped characters vitality by 20%. |
60 |
| Vit+40% |
Increases
the equipped characters vitality by 40%. |
120 |
| Vit
Bonus |
Increases
the equipped characters vitality statistic by 1 each
level up. |
100 |
| Counter |
Causes
the character to automatically counter attack when
attacked. |
200 |
| Auto
Reflect |
Automatically
reflects all standard magic. |
150 |
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