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 Carbuncle Light
Attack 'Ruby Light'
Carbuncle slowly pokes his head from a hole in the ground that magically appears, looks around, and suddenly jumps into the air to cast Reflect on your party using his brilliant red ruby.
How to Gain
Near the end of disc 1, when Squall and Irvine battle those two goblins (called Shumerukes) to protect Rinoa, draw Carbuncle from either of them.
 Carbuncle - Abilities
Command Abilities

AP Needed

Magic Allows the equipped character the ability to use stocked magic.

Complete

GF Allows the equipped character to summon a Guardian Force. Complete
Draw Allows the equipped character to draw magic from an enemy. Complete
Item Allows the equipped character to use an item. Complete
Junction Abilities

AP Needed

HP-J Junction magic to HP.

50

Vit-J Junction magic to vitality.

Complete

Mag-J Junction magic to magic.

50

ST-Atk-J Junction magic to status attack.

160

ST-Def-J Junction magic to status defense.

100

ST-Def-Jx2 Junction magic to two status defenses.

130

Abilityx3 Allows the equipped character to junction 3 abilities.

Complete

Guardian Force Abilities

AP Needed

GFHP+10% Increases GF total HP by 10%. 40
GFHP+20% Increases GF total HP by 20%. 70
GFHP+30% Increases GF total HP by 30%. 140
Menu Abilities

AP Needed

Recov Med-RF Allows you to refine recovery magic from items.

30

Character Abilities

AP Needed

HP+20% Increases the equipped characters HP by 20%.

60

HP+40% Increases the equipped characters HP by 40%.

120

Vit+20% Increases the equipped characters vitality by 20%.

60

Vit+40% Increases the equipped characters vitality by 40%. 120
Vit Bonus Increases the equipped characters vitality statistic by 1 each level up. 100
Counter Causes the character to automatically counter attack when attacked. 200
Auto Reflect Automatically reflects all standard magic. 150

 

 
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