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 Cerberus
Attack 'Counterattack of the Smokey Wolf'
The screen switches to show the 'House of Hades' (lord of the lower world). The gates to the underworld slowly creak open, unleashing Hades' three-headed watchdog, Cerberus. Its three heads rise-up and give off bright beams of light. Back at the battle, the three beams appear and cast double or triple on each of your party members.
How to Gain
You need to battle and defeat him on Galbadia Garden, near the end of of Disc 2 (that creature that stands in the middle of the main hall).
 Cerberus - Abilities
Command Abilities

AP Needed

Magic Allows the equipped character the ability to use stocked magic.

Complete

GF Allows the equipped character to summon a Guardian Force. Complete
Draw Allows the equipped character to draw magic from an enemy. Complete
Item Allows the equipped character to use an item. Complete
Junction Abilities

AP Needed

Str-J Junction magic to strength.

Complete

Mag-J Junction magic to magic.

50

Spr-J Junction magic to spirit.

50

Spd-J Junction magic to speed.

120

Hit-J Junction magic to accuracy.

Complete

ST-Atk-J Junction magic to status attack.

160

ST-Def-J Junction magic to status defense. 100
ST-Def-Jx2 Junction magic to two status defenses. 130
ST-Def-Jx4 Junction magic to four status defenses. 180
Abilityx3 Allows the equipped character to junction 3 abilities. Complete
Guardian Force Abilities

AP Needed

GFHP+10% Increases GF total HP by 10%.

40

GFHP+20% Increases GF total HP by 20%.

70

GFHP+30% Increases GF total HP by 30%.

140

Character Abilities

AP Needed

Spd+20% Increases the equipped characters speed by 20%.

150

Spd+20% Increases the equipped characters speed by 20%.

200

Auto-Haste Automatically puts the equipped character into Haste. 250
Expendx2-1 Consumes one magic when two is used with Double. 250
Party Abilities

AP Needed

Alert Prevents 'back attack' scenario at the start of a battle.

200

 

 
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