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 Doomtrain
Attack 'Holy Judgement'
Status attack on all enemies (Fury, Berserk, Sleep, Poison, Darkness, Confuse, Apocalypse and Zombie) - Two train signals appear behind and infront of the enemy, and tracks start to appear with flames in their wake. A run-down train, with a lost soul - Grashaboras - as the face, is at the other end, and gains momentum as it chunders along the flaming track. At full speed, the ghost train hits the enemy, sending them skywards for an awkward landing.
How to Gain
You need to use Soloman's Ring (once you have gained 6 Iron Pipes, 6 Molbor's Tentacles and 6 Remedy Plus's) to summon Grashaboras.
 Doomtrain - Abilities
Command Abilities

AP Needed

Magic Allows the equipped character the ability to use stocked magic.

Complete

GF Allows the equipped character to summon a Guardian Force. Complete
Draw Allows the equipped character to draw magic from an enemy. Complete
Item Allows the equipped character to use an item. Complete
Darkside Allows the equipped character to use the Darkside command ability. Sacrifices 1/20th of the current HP and transfers it to strength. 100
Absorb Allows the equipped character to absorb an enemy's HP during battle. Takes HP from the enemy to cure the commanding character, based on the experience level of the opponent. 80
Junction Abilities

AP Needed

Elem-Atk-J Junction magic to elemental attack.

Complete

ST-Atk-J Junction magic to status attack.

Complete

Elem-Defx4 Junction magic to four elemental defenses.

180

ST-Def-Jx4 Junction magic to four status defenses.

180

Guardian Force Abilities

AP Needed

SumMag+10% Increases GF attack power by 10%.

40

SumMag+20% Increases GF attack power by 20%.

70

SumMag+30% Increases GF attack power by 30%.

140

SumMag+40% Increases GF attack power by 40%.

200

Boost Increases damage infliction caused by the GF. Press select to enable the Boost function ability. Continue to press the square button to fade in the targetting red cross and increase attack power. Starting power is 75 and can be increased to a maximum of 250.

10

GFHP+10% Increases GF total HP by 10%.

40

GFHP+20% Increases GF total HP by 20%.

70

GFHP+30% Increases GF total HP by 30%.

140

GFHP+40% Increases GF total HP by 40%.

200

Menu Abilities

AP Needed

Junk Shop Allows you to call a Junk Shop from the menu.

Complete

Forbid Med-RF Allows you to refine forbidden magic from an item.

200

Character Abilities

AP Needed

Auto-Shell Automatically casts Shell on the equipped character.

250

 

 
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