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| Doomtrain |
| Attack
'Holy Judgement' |
 |
| Status
attack on all enemies (Fury, Berserk, Sleep, Poison,
Darkness, Confuse, Apocalypse and Zombie) - Two train
signals appear behind and infront of the enemy, and
tracks start to appear with flames in their wake. A
run-down train, with a lost soul - Grashaboras - as
the face, is at the other end, and gains momentum as
it chunders along the flaming track. At full speed,
the ghost train hits the enemy, sending them skywards
for an awkward landing. |
How
to Gain
You need to use Soloman's Ring (once you have gained 6
Iron Pipes, 6 Molbor's Tentacles and 6 Remedy Plus's)
to summon Grashaboras. |
| Doomtrain
- Abilities |
| Command
Abilities |
AP
Needed |
| Magic |
Allows
the equipped character the ability to use stocked
magic. |
Complete |
| GF |
Allows
the equipped character to summon a Guardian Force. |
Complete |
| Draw |
Allows
the equipped character to draw magic from an enemy. |
Complete |
| Item |
Allows
the equipped character to use an item. |
Complete |
| Darkside |
Allows
the equipped character to use the Darkside command
ability. Sacrifices 1/20th of the current HP and
transfers it to strength. |
100 |
| Absorb |
Allows
the equipped character to absorb an enemy's HP during
battle. Takes HP from the enemy to cure the commanding
character, based on the experience level of the
opponent. |
80 |
| Junction
Abilities |
AP
Needed
|
| Elem-Atk-J |
Junction
magic to elemental attack. |
Complete
|
| ST-Atk-J |
Junction
magic to status attack. |
Complete
|
| Elem-Defx4 |
Junction
magic to four elemental defenses. |
180
|
| ST-Def-Jx4 |
Junction
magic to four status defenses. |
180 |
| Guardian
Force Abilities |
AP
Needed
|
| SumMag+10% |
Increases
GF attack power by 10%. |
40
|
| SumMag+20% |
Increases
GF attack power by 20%. |
70
|
| SumMag+30% |
Increases
GF attack power by 30%. |
140 |
| SumMag+40% |
Increases
GF attack power by 40%. |
200 |
| Boost |
Increases
damage infliction caused by the GF. Press select to
enable the Boost function ability. Continue to press
the square button to fade in the targetting red
cross and increase attack power. Starting power is
75 and can be increased to a maximum of 250. |
10 |
| GFHP+10% |
Increases
GF total HP by 10%. |
40
|
| GFHP+20% |
Increases
GF total HP by 20%. |
70
|
| GFHP+30% |
Increases
GF total HP by 30%. |
140 |
| GFHP+40% |
Increases
GF total HP by 40%. |
200 |
| Menu
Abilities |
AP
Needed
|
| Junk
Shop |
Allows
you to call a Junk Shop from the menu. |
Complete
|
| Forbid
Med-RF |
Allows
you to refine forbidden magic from an item. |
200 |
| Character
Abilities |
AP
Needed
|
| Auto-Shell |
Automatically
casts Shell on the equipped character. |
250
|
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