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| Pandemonium |
| Attack
'Wind Storm' |
 |
| Wind-based
elemental damages all enemies - A large tornado forms
from the storm clouds that lie above. Slowy, a huge
jester-like creature appears and lands on his feet. He
takes a deep breath using the two vents on his right
shoulder and sucks the enemy into his 'vacuum cleaner
dust bag'. After a second or two, he throws them out
in a gust of wind, causing high damage. |
How
to Gain
During the crisis at Zell's hometown, Balamb City, you
need to draw him from Fuujin in the battle against her
and Raijin in Balamb Hotel (Disc 2). |
| Pandemonium
- Abilities |
| Command
Abilities |
AP
Needed |
| Magic |
Allows
the equipped character the ability to use stocked
magic. |
Complete |
| GF |
Allows
the equipped character to summon a Guardian Force. |
Complete |
| Draw |
Allows
the equipped character to draw magic from an enemy. |
Complete |
| Item |
Allows
the equipped character to use an item. |
Complete |
| Absorb |
Allows
the equipped character to absorb an enemy's HP during
battle. Takes HP from the enemy to cure the commanding
character, based on the experience level of the
opponent. |
80 |
| Junction
Abilities |
AP
Needed
|
| Str-J |
Junction
magic to strength. |
Complete
|
| Spd-J |
Junction
magic to speed. |
120
|
| Elem-Atk-J |
Junction
magic to elemental attack. |
Complete |
| Elem-Def-J |
Junction
magic to elemental defense. |
Complete |
| Elem-Defx2 |
Junction
magic to two elemental defenses. |
130 |
| Guardian
Force Abilities |
AP
Needed
|
| SumMag+10% |
Increases
GF attack power by 10%. |
40
|
| SumMag+20% |
Increases
GF attack power by 20%. |
70
|
| SumMag+30% |
Increases
GF attack power by 30%. |
140 |
| GFHP+10% |
Increases
GF total HP by 10%. |
40 |
| GFHP+20% |
Increases
GF total HP by 20%. |
70 |
| GFHP+ 20% |
Increases
GF total HP by 30%. |
140 |
| Boost |
Increases
damage infliction caused by the GF. Press select to
enable the Boost function ability. Continue to press
the square button to fade in the targetting red
cross and increase attack power. Starting power is
75 and can be increased to a maximum of 250. |
10 |
| Character
Abilities |
AP
Needed
|
| Str+20% |
Increases
the equipped characters strength by 20%. |
60
|
| Str+40% |
Increases
the equipped characters strength by 40%. |
120 |
| Spd+20% |
Increases
the equipped characters speed by 20%. |
150 |
| Spd+20% |
Increases
the equipped characters speed by 20%. |
200 |
| Initiative |
Allows
the party to have the 'first strike' scenario when
entering battle. |
160 |
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