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Magic

Magic can only be obtained by drawing it from an enemy and stocking it. Magic can be used without posessing it by drawing it from an enemy and immediately casting it. The Draw is a command ability available from any Guardian Force. To learn which monsters contain which magic spells, refer to the enemies guide.

Magic plays a larger role than just defense and attack. Magic is "junctioned" with a variety of character status points which can affect the performance and strength during battle.

Magic Features
Description
Function of the magic.

Stocking magic automatically alters your character's statuses in all areas. The extent of the alteration depends on the Guardian Force(s) equipped.

HP
Increases character HP by this value.

Str
Increases character strength by this value. Strength is the measurement of power the character can inflict on an enemy.

Vit
Increases character vitality by this value. Vitality is the measurement of how much your character can be cured using a recovery spell.

Mag
Increases character magic power by this value. Magic power is the measurement of effecitveness and power the character can inflict on an enemy with magic. This value also determines the ability to successfully draw magic.

Spr
Increases character spirit by this value. Spirit is the measurement of natural defense against status ailments and is reflected on junctioned status defenses.

Spd
Increases character speed by this value. Speed is the measurement of time it takes the ATB gauge to reach maximum, allowing the character to initiate a command.

Eva
Increases character evasion by this value. Evasion is the measurement of avoiding a physical attack, resulting in a "Miss!"

Hit
Increases character hit success by this value. Hit is the measurement of landing a physical attack on the enemy.

Luck
Increases the chances of character survival during a battle, based on the circumstances of enemy characteristics.

Magic also contains elemental and status ailment attributes, offering offensive and defensive capabilities. If an equipped Guardian Force has the Elem-Atk-J or Elem-Def-J abilities, you can junction elemental magic as defense and offense attributes. If an equipped Guardian Force has the Stat-Atk-J or Stat-Def-J abilities, you can junction status ailment magic as defense and offense attributes.

Elemental Junctions
Junctions the elements to either defense or attack. Defense elements protect from being damaged by that element through a physical attack or magic. Attack elements inflict the element on the enemy when attacked.

The absorbtion, nullfication, and infliction of elements are based on percentage.

Status Junctions
Junctions the status ailments to either defense or attack. Status defense protect from being damaged by that ailment through a physical attack or magic. Attack ailments inflict the ailment on the enemy when attacked.

The absorbtion, nullfication, and infliction of status ailments are based on percentage.

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