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If you're looking for an explanation, you're at Finctank.

Welcome to Finctank. We're not entirely sure if there is more than one of us, or if one of us is any more.

Here at Finctank we make statements about things in a wordy and pedantic manner whilst failing miserably to cure world poverty or anything of a useful nature.

Also, nobody listens.

More information is not necessarily a good thing.

Finctank is a small hamlet on the outskirts of You, and should only be visited if You has become so mundane and boring that everyone talks about how they don't bother going to You any more, and start looking for something more worthwhile to while away the hours.

In this instance, people will briefly pass through the hamlet of Finctank on their way to somewhere more worthwhile. They may notice the odd sign saying "Drive Fully Please You Care" as they pass through, but will not take much notice as it has absolutely no relevance to them, and doesn't make sense either - because it's an odd sign (I'm sure that didn't need to be explained).

A comparison to this would be when you're driving from Thirsk to York on the A19 and you pass through Thormanby with that "Death Hill" sign. For a brief moment the whole campaign flashes before your eyes. Someone must be really angry, angry enough to erect a sign that depicts a coffin on wheels to make drivers think about their speed, or even to think twice about driving the most direct route to York from the North and go in completely the opposite direction instead.

You even imagine these people standing at the side of the road on their day off shouting at passing cars. Maybe they've shouted for so long they can't remember why any more. All they know is, if it's a Wednesday, it's shouting-at-cars day (and if it's Tuesday, it still must be Belgium. But that's another story).

Maybe they've spent the best part of 40 years campaigning for a 20mph speed limit through their sleepy little hamlet and have been struck down by a terrible stress-related illness through being so worried about it and will probably die prematurely.

All these things may or may not occur to you when you see the Death Hill sign. Invariably, the one thing that you do not do is slow down. Which is a bit of a shame. But then it's gone, behind you on your journey, and you don't think about it any more.

That long-winded explanation sums up Finctank.

Please feel free to contact us via our Mail Office if you have any questions (or any answers).

Attention span of 5 seconds? Then look at one of these things before you never visit again.

On eBay
Music video made to accompany song by Chumbawamba. Aired on Europe-wide music television.

The Novelty Graveyard™
Place to get buried for fun. This year, get the epitaph you really want.

Foot In The Door
Storyboards for animation proposal, shortlisted for Animator In Residence 2004 at Bradford Film & TV Museum.

Website Design
Finctank design and maintain websites, such as for Right Direction Driving School, Teesside's favourite driving instructors.

Site Statistics

The image at the end of the home page.

   


"The zeitgeist to end all zeitgeists"

Sep 29, 2009

GOODBYE DOMAIN

finctank becomes a figment of imagination

Well, that's it folks. The domain name expired. Easyspace tried all they could to stop it from happening. They even emailed me to ask me for money. Nominet got all worried and started sending me little messages to make sure I was ok. Even the army got involved (not really).

In the end, the love you make is equal to the love you take. Unfortunately, no-one loved the finctank domain name enough. If anyone wants to contribute £5.97 the finctank dream can be reborn as a .org.uk for two whole years. Who knows, by then we might have joined the euro, witnessed man walking on Mars, and see Facebook replace the Queen's head on banknotes. Anything is possible. Except the renewal of finctank.co.uk. That's not.


Aug 26, 2009

OSMOS: ABSORBING

Simplicity is complexity in disguise

Osmos is a new game by Hemisphere Games. The premise is simple enough: navigate your mote, a little blob of light and energy, around a field littered with other motes. You can absorb smaller motes, and be absorbed by motes bigger than you. The twist is that as you propel your mote around you give up a little bit of your mass, so the more you move the more you shrink.

This means that what you thought was a tasty lunch could turn out to be your demise, if you lose too much mass trying to get over to it.

The graphics are executed in a very smooth, clean style that is simply stunning to look at. One attempt at explaining it is by saying Osmos could have taken its visual cues from those stunning photos the Hubble telescope sent back of the Horsehead nebula, reflecting in a super macro shot of a human eye, all floating in a pulsating, glowing plasma that makes you feel a little bit sad inside.

The visual design is well thought out - for example motes change from red to blue as they become smaller than you, with very subtle colouring on the edges of a mote if it is almost an identical size to you. It is extremely satisfying to see a large red mote you have been avoiding suddenly turn blue as you become larger than it. Your biggest enemy can suddenly become your biggest aquistion.

This can work in the opposite direction too, as the bigger you become the more mass you have to expel to move around. You can quickly become a very small fish in a big pond full of big red motes.

There are different challenges to face and new, exotic motes with unique properties to discover, or you can simply zone out with ambient levels of motes to absorb. The soundtrack of sparse, ambient music adds to the relaxing experience.

You can choose the pace of the game; either rely on an element of luck and play it like Asteroids, or slow things right down and plan your next move in detail. The game lends itself well to contemplation, relaxing and thinking about what to do next.

This is most unexpected for a computer game. After all, they are usually designed to give the player a sense of achievement. But what if that sense of achievement could come, not from the goal of winning, but from taking part?

We live in a goal-driven Western culture, and it follows that computer games are goal-oriented. Osmos does have goals, but the appeal of this game is not the end result. The experience of playing this game is the goal. Just stopping and thinking, slowing your pace, considering the challenge before you, will take you to a contemplative and calm place that not many other computer games can achieve.

This contemplative, moment-to-moment experience is more like Eastern philosophy. This is what makes Osmos so important - it challenges your expectations of what a game can be, but essentially it remains a useful experience that is much more than the sum of its parts.

Osmos is made by Hemisphere Games and can be purchased through Steam right now.


Mar 04, 2009

CH-CH-CH-CHANGES

Finctank rebels against own site design

Finctank has decided to change. The reasons for this are clear. There's a recession on! He said. Yes, I know that. What are you trying to do, ruin me? He said. What did he say? This is just time you'll never get back. He said. Why did he say that? All these questions. And why start a new sentence to say "He said"? That just confuses everyone. Margaret, take a letter.

Dear Finctank,

I was most distraught to find you had stopped making animations for a living. Have you? It certainly seems that way.

I've visited your website 33 times over the last year. I am that person from Hungary that appears in your site visitor statistics.

I wish to make you aware that nothing you have done so far is a failure, and that you should keep on drawing and doing those doodles and things even though you're nearly old and should be focusing on real life responsibilities like having children and filling out application forms.

I await the next installment of your unlimited creativity,

Yours electronically,
Hugo


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All Work © Finlay Costello 1981-2009 etc.