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ACT I
RUNCITER'S
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OUTSIDE: Talk to the cop. Inspect the front door (do
not walk through it yet), then look for clues on the firehydrant. You'll
discover a piece of chrome on the street below the firehydrant. Select
the crowd and the cop will interview them for more clues.
INSIDE: Pick up the ammo shells on the floor where Ray enters. Talk to
Runciter, ask him about Lucy, her References, Motives, and Replicant
Manufacturers. Select the video camera hanging in the upper left. Now
walk over to Lucy's desk in the upper right.
LUCY'S CORNER: Pick up the Toy Dog in the lower left, the Chopsticks in
the lower right, and the candybar wrapper on the desk. For kicks, look
at the poster and touch the monkey. Leave the store.
OUTSIDE: Talk the cop a couple times more. Go to your spinner.
POLICE HEADQUARTERS
2nd FLOOR: The TV will come on as you step off the elevator. Throughout
the game, check your TV at Ray's apartment, in his bedroom. In this
variation, the announcer reports how Tyrell recalled his Nexus
Entertainment series. This keys off that Gordo is a Replicant in this
version.
Enter the MAINFRAME/ESPER room to the right.
MAINFRAME: UPLOAD/DOWNLOAD information on the rightmost vidscreen. Then,
select the ESPER Unit on the left. Examine the 1st new photo. You'll
find Lucy just to the right of a green monitor in the middle of the
scene. Focus in on her ankle, and you'll discover a piece of Dragonfly
jewelry. Check the back of the room on her desk for another clue.
Looking at the 2nd photo, you'll find Clovis walking through the door.
Check his boots, too. Highlight the back of the sedan (backlights and
license plate). Then highlight just the trunk (do not include the
license plate). This will give Ray a total of 7 new photos. Return to
the elevator.
3rd FLOOR: In the lab, talk to Dino. He'll give you some good
information on Runciter's. Make sure you squeeze all you can out of him,
because you'll never see him again after this. Return to the roof.
CHINATOWN
HOWIE LEE'S BAR: Speak to Gordo (dressed in red and seated at bar) a
couple of times. Takl to Howie Lee (behind the bar) about Lucy's Photo,
Runciter clues, his employee, and toss in some small talk. Enter Lee's
Kitchen behind the bar.
KITCHEN: Ask Zuben about Lucy's Photo. Just as he finishes telling you
where he thinks he saw her, try to start jumping to the right. When
Zuben turns over his pot, Ray will be able to dodge the spill and
scramble to your feet faster. Follow Zuben through the door and continue
around the right corner of the alley. You can ignore the bum at the
trashbin and go into the next building. If you stop and pay the bum, he
will tell you Zuben ducked into the next building.
WAREHOUSE: Quickly run up the stairs on to the right. Once in the
hallway, proceed to the locked door ahead of you. As you do, Zuben jumps
down from behind, blocking your exit. If you wish to sympathize with the
Replicants, put your gun away. Zuben will be curious and then flee. If
you return to Ray's apartment and check the vidphone, Lucy leaves a
message thanking you. If you wish to do your job, retire Zuben. Check
his corpse for a photo of him. Return to mainroom and exit through the
garage door to a spinner.
STREET NEARS LEE'S: After you talk to Gaff, re-enter the alleyway just
to the right of Lee's bar on the far left. If you dig around in the
trashbi, Ray will find a license plate. Return to the spinner.
RAY'S APARTMENT
RAY'S BEDROOM: Check the vidphone (a blinking red light indicates a
call). Check the TV near the balcony, then go to bed.
ACT II
Quick Links: Act I, ACT
II, ACT III, ACT IV, ACT
V.
TYRELL CORP
TYRELL LOBBY: Enter the elevator.
EISENDULLER'S LAB: Pick up the dragonfly earring on the floor to the
right of the door. If there, also pick up a brown brochere on the floor.
Enter the anti-grav chamber.
MURDER SCENE: Introduce Ray to the crime scene photographer. Pick up the
Kingston Kitchen's white takeout box in the center of the room. You'll
find a dog collar just the left of the door and down. Inspect the dog
bodies to the right of the room, then proceed to Eisnehower's body on
the left for inspection. Return to the lab.
EISENDULLER'S LAB: Check the console just to the right of the anti-grav
door. Using the name on the dog collar, you gain access to Eisenduller's
DNA Material. Return to the elevator.
TYRELL LOBBY: Ask Crystal about her case. Interview the Security Guard
about Tyrell, Security, the murder Victim, and the Earring.
POLICE HEADQUARTERS
MAINFRAME: UPLOAD/DOWNLOAD clues. Use the ESPER unit on the security
disc. Focus in on Sadik's head for a hardcopy. If you zoom in on his
back left hand, you'll see the bomb he's holding. You will also discover
a dog in the middle right and a crate in the lower right. This will give
you 4 new photos.
LOBBY: Enter Bryant's office at the bottom of the screen. Report in with
Guzza and request a meeting with Tyrell. Return to the roof.
TYRELL CORP
TYRELL'S CHAMBER: Speak to Rachael & then Tyrell for
information.
POLICE HEADQUARTERS
MAINFRAME: DOWNLOAD interviews with Grigorian.
BASEMENT: Ask Grigorian about the Protest, CARS, and then VK him. You
might want to save the game prior to VK'ing him. The VK device halts
after 10 questions, whether you know the nature of the person or not.
Saving the game prior to questioning lets you retry until you get a
positive ID.
ANIMOID ROW
DRAGONFLY BOOTH: Speak to the Peruvian Lady about her Merchandise and
the Dragonfly Earring Ray found. If you rattle the Scorpion Cage on her
counter twice, Ray will be injected with deadly poison, but survive -- a
possible solution would be that he is a replicant.
Introduce yourself to Hasan, the snake dealer next to the booth. Speak
to him three times to gain new information.
BOB'S SURPLUS: Ask Bob about Weapons and Ammo, then VK him. Afterwards,
talk to him again, and he'll modify your KIA so Ray only UPLOADS what he
wants to into the MAINFRAME. Only ask Bob about Hasan after VK'g him.
KINGSTON'S KITCHEN: Tell the woman about Eisenduller's murder and show
her Sadik's Photo.
GREEN PAWN: If Izo is not outside his storefront, walk around Animoid
Row again, possibly returning to the Dragonfly Booth to decide if you
want to purchase a braclet with the name of Ray's dog on it. This
wandering sometimes resets encounters.
Once you meet Izo, ask him about Weapons, the Dragonfly Earring, and
Grigorian if you get the chance. When he flashes his camera, make sure
to pick it up and the two photos that come with it. Run after Izo by
shooting the lock on the cage door. Climb down the ladder in the floor
to his basement. Inspect the crates of weapons. Continue following Izo
be exiting the right and into another underground chamber. Climb up the
ladder to the street. Izo will either be shot by Crystal or captured by
her. Return to the spinner.
DNA ROW
CHEW'S EYEWORLD: Proceed to Chew's Eyeworld to the right and enter. Talk
to Chew three times.
MORAJI'S: Enter Moraji's business on the other side of the street. Shoot
the lock off of Moraji's cuffs and run out of the store quickly. Once
outside, make sure Ray is in the farmost bottom right corner to avoid
damage from the explosion. Comfort the dying Moraji and he will tell you
a couple things.
TWIN'S APARTMENT: Walk up the stairs outside of Moraji's building to the
Twin's Apartment. Check the red sashes figure for a letter from Runciter.
Locate the monitor on in the middle left and you will find a saved
message from Sebastian.
CHEW'S EYEWORLD: Ask Chew about Tyrell, Moraji, the Twins, Lance's
Envelope, and Sebastian. You can then find Sebastian by entering the
alley to the left of Chew's building.
BRADBURY BUILDING
SEBASTIAN'S APARTMENT: You can locate his apartment by taking the
elevator or the stairs up. Stay on the mainfloor and find his lab.
SEBASTIAN'S LAB: Hit the powerswitch on the floor to the left of the
countertop. Then step over to the printer at the center of the counter
to pocket some DNA material.
BRADBURY ROOF: To get onto the roof, start at the entrance of
Sebastian's Apartment. Enter the living room on the right. Go into the
bathroom on the left and climb the ladder. Proceed forward through the
doorway. Knock out the glass cabinets on the right side of the furniture
to climb through a hole in the wall.
ACT III
Quick Links: Act I, ACT
II, ACT III, ACT IV, ACT
V.
YUKON BUILDING
REPLICANT'S APARTMENT: Hop over to the heating coils just below the
window on the far right. Once freed, pick up the Cheese under the table
chair. Walk over to the doll and you'll find a Hysteria Hall token. Just
next to the doll, beside a matress, is the Moonbus photo. If you want,
you can also pick up the doll. Exit the room in the lower right.
YUKON LOBBY: Listen to Leon ramble on about his photos. His apartment is
towards the back of the lobby. You will discover Holden's Badge in the
chest of drawers there and a strange scale in the bathtub. Exit the
building in the lower left of the lobby.
OUTSIDE: Inspect the wrecked sedan. You can also find a Wrapper on the
passenger floor. If you walk around the left corner of the building,
you'll end up at CHINA TOWN. If you leave to the far bottom left, you
will end up back at DNA ROW. Return to your parked spinner there.
POLICE HEADQUARTERS
MAINFRAME: DOWNLOAD information involving the sedan. Use the ESPER unit
on the Moonbus photo. To the left of the image, you will find Sadik
again. In the middle is Clovis. To the right, near a burn barrel, you
will find Ray. To the far right, you will find a reflective yellow panel
from the Moonbus (draw your own conclusions). This gives you 4 new
photos.
Next, ESPER the two photos found on Izo's Camera. In the Hawker's Circle
photo, you will find something or someone of interest. You will either
find Dektora, or a strange scale in the far back, middle right. The
photo varies depending on gameplay. In the China Bar photo, you will
find yet another picture of Clovis. Look also to the upper right and you
will find a security camera. This adds 3 new photos to your collection.
LOBBY: Sometime during the game, you've probably noticed a slip of paper
on Bryant's desk. This is a weapon shipment concerning Guzza. If this
form is not on the desk, check the 2nd Floor Shooting Range Clerk. The
Clerk will tell you how Guzza is a cop from the "old
school", inclined to use force where necessary, Plus, he'll
inform you that department weapons have been disappearing.
ANIMOID ROW
CHINA BAR: Speak to the bar tender a couple of times and he will give
you the security camera disc.
DRAGONFLY BOOTH: If you talk to the Peruvian Lady once more, she will
tell you more about the Dragonfly Earring.
FISH BOOTH: If you ask the woman about the strange fish scale, you'll be
told that she has already spoken to another Blade Runner about the scale
earlier and to seek out Hasan for more information.
RAY'S APARTMENT
RAY'S LIVINGROOM: Use the ESPER Unit on the Security Disc. Slide the
image to the far right and you will discover Izo. Check underneath the
red neon circle in the back middle right, and you will find Guzza. This
gives you 2 new photos.
BRADBURY BUILDING
SEBASTIAN'S APARTMENT: Introduce yourself to Sebastian. Ask him about
Tyrell, Eisenduller, Moraji & Chew. Once you ask him 4 or 5
questions he realizes you are a Blade Runner and asks you to leave. If
you ask him about the Twins, Runciter, the Nexus 6, or the Robbers, he
immediately realizes you are a blade runner.
HYSTERIA HALL
CRAZY LEG'S LARRY: Chat with Crazy Leg's in his garage and ask him about
the Car Registration for the sedan and show him Lucy's Photo.
OLD FOLKS: Ask the old couple about Lucy's Photo, the Cheese, and the
Wrapper found in the sedan.
ANIMOID ROW
KINGSTON'S KITCHEN: Tell the woman you know about her secret ingrediant.
NIGHTCLUB ROW
TAFFY'S BAR: Enter Taffy's bar on the right. Greet Gordo at the bar and
ask him about the Cheese. Listen to his standup and follow him outside.
He does several things during different games. He could demand that you
shoot him or arrest him because he's a replicant. In this version he
simple runs over to Early Q's never to be seen again.
HYSTERIA HALL
HYSTERIA ARCADE: You will find Lucy playing the game in the center. Talk
to her about Runciter, Father, and Crystal. If you don't want to be a
replicant sympathizer, then try to VK her instead.
NIGHTCLUB ROW
EARLY Q'S CLUB: Enter Early Q's club on the left. Distract the bouncer
by talking to the dancer at the stage. When he walks over to
investigate, run over to the booth in the lower left. This reveals a
private bar where Early Q is standing. If Early Q is not here, you might
have to exit the building or scene to reset the encounter.
Ask Early Q about Lucy's Photo and the Jewelry. Hang around for a minute
or so and wait for Early Q to leave the room and announce Dektora dance.
The stage is to the left. When you enter, watch the show for a moment
then quickly return to the first room. Now that the bouncer is watching
Dektora, you can enter Early Q's private office just to the left of the
first stage.
You will find the receipt to the jewelry collection on his desk. If you
check to the side of the lower left Elvis painting, you'll discover a
disc. Early Q then enters and asks you to return it. When he offers you
a drink, draw your gun to threaten him, and he'll give you a new photo.
Put you gun away and tell him you'll keep the disc for now. Return to
Dektora's dance.
When you get the chance to ESPER these later, you will discover two
photos from the dressing rooms in the back. The first photo is the black
leather dancer preparing. In the lower left corner, near the wall,
you'll find a scorpion crate. In the reflected background, focus in on
Early Q and you'll discover him touching Lucy. The other image involves
Clovis and Dektora. If you zoom in on Dektora's reflection, Lucy is
revealed sitting against the wall. The last subject of note is the
flowers behind Clovis' back. These two photos give you 4 new pictures.
Now that the dance is over, proceed to her dressing room to the left,
underneath the dance platform. Her private dressing room is to the right
of the main dressing room. Ask her about Early Q and her Belt. Then ask
her about the Black Sedan and tell her off Crystal. If you don't want to
be a replicant sympathizer, then try to VK her instead.
SUBWAY TRAIN GRAVEYARD
SUBWAY ALLEY: Run to the right two rooms to return to NIGHTCLUB ROW.
Follow Crystal back to the main dance hall. Run up the stairs located in
the back middle right to the projector room. Draw your gun and shoot the
project to cancel the blinding light. Climb the stairs to the editing
room. If you want to sympathize with the Replicants, put your gun away
and locate Dektora to the left of the window. She'll thank you and
quickly leave. If you want to do your job, pick a spot in the room and
start shooting. When Dektora appears, shoot her when she crosses the
window.
ACT IV
Quick Links: Act I, ACT II, ACT
III, ACT IV, ACT V.
SUBWAY TRAIN GRAVEYEARD
SUBWAY TRAINSTATION: Exit to the left and pass the Subway Alley.
INTERROGATION CHAMBER: Look at the chair for some trivial information.
Enter the UNDERGROUND through the door at the back of the room.
UNDERGROUND
RAY'S APARTMENT: Ignore most of the UNDERGROUND for the moment. Run to
the left through two rooms, until you come to a ladder leading up to
Ray's Apartment building. Enter his apartment, listen to the
revelations, and then return back down the sewer ladder to the
UNDERGROUND. Proceed back to the first room you entered, the CROSSROADS.
UNDERGROUND CROSSROADS: There are 4 exits here. The one in the lower
right leads back to Izo's. There is a lever in the center of the room
you can pull to extend a bridge across the gap to Izo's.
If you do this, this leads into an encounter with Lucy, where she is
VK'd as human. Whether Lucy is there or not, step back into Izo's
basement in the lower left. If you inspect the crates of guns a couple
of times, you'll find another weapon upgrade!
Back at the CROSSROADS, enter the tunnel in the upper left. If you
continue further back to the left, the tunnel leads out to CHINA TOWN.
For now, turn right and you will enter a room with an elevator car. Step
into the Elevator.
BUM'S HOME: The bum from the trashbin behind Howie Lee's lives here.
Talk to him about the Sewers, Others, and Guzza. If you return to the
China Bar and fetch the Bum a drink, he'll answer one more question --
I'd suggest the Fat Man. Enter the tunnel to the right.
RAT BRIDGE: This is a tricky scene. Proceed across the wooden bridge
until the rat appears. Quickly turn around and run back to the ledge.
Spin around, draw your gun, and kill the rat so that it dies closer to
you than in the middle. If the rat dies in the middle of the bridge,
when you cross it, it will collapse and Ray will die. You might want to
save the game here before crossing the bridge.
TWIN'S LAB: Talk to the Twins about Replicants, Work, Lifespans, Clovis,
Runciter, and Guzza. They will offer you a trade if you retrieve
something from Tyrell's for them. Sometimes the Twins are not here, if
that is the case, proceed on to Tyrell's and you can talk to them
afterwards. It is possible to get the Twin's DNA Material from their
computer when they are absent.
TYRELL'S CHAMBER: To reach Tyrell's building, locate the exit in the lab
between the entrance and the stairs to the right. Then climb up the
ladder in the next room. Once there, take the airconditioning duct up to
Tyrell's Lobby. Quickly step into the elevator. Pick up the DNA material
on Tyrell's desk and return to the elevator. Run back into the
airconditioning duct and return to the Twin's Lab.
TWIN'S LAB: Trade this material for Guzza's folder. If you don't want to
be a replicant sympathizer, just shoot and Retire the Twins. Now you
need to set up a meeting with Guzza. Take the stairs on your right up to
the apartment.
TWIN'S APARTMENT: Use the vidphone on the right to contact Guzza (or you
can alternatively use the vidphones at TAFFY'S BAR if you like). Listen
to what he suggests. Return to the BUM'S HOME and enter the meeting
place to the left, through a gate.
TOXIC CIRCLE: Talk to Guzza and set things straight. Shoot him just
after Clovis introduces himself. Or, if you don't want to be a replicant
sympathizer, run away from the scene.
RAY'S APARTMENT: Take the elevator back up. Run into the CROSSROADS
again and run to the left until you reach the ladder leading up to RAY'S
APARTMENT. Speak to Gaff for a moment before entering the Apartment.
ACT V
Quick Links: Act I, ACT
II, ACT III, ACT IV, ACT
V.
RAY'S APARTMENT
RAY'S BEDROOM: Check the vidphone. Either Steele, Lucy, Clovis, or
possibly Dektora will call you. In this version, Lucy calls Ray. Listen
to her for locations. If you want to join the Replicants or Retire the
Replicants, then skip this section and look at the bottom of the page.
If you want to join Lucy, exit the Apartment and climb back down the
ladder. Run all the way back to the SUBWAY TRAIN GRAVEYARD (to the right
4 scenes).
SUBWAY TRAIN GRAVEYARD
SUBWAY ALLEY: Run down the alley in the center of the screen. In this
new section, climb through a small opening in the middle of the wall to
the left. Climb up the spiral staircase into CRAZY LEG'S GARAGE.
Stepping out into the street, you'll find Lucy. Follow the scene up to
CRAZY LEG'S ROOF. Kill Crystal. Take the stairs back down to the garage.
Hit that green button to the left on the console! Quickly take the
spiral stairs back down UNDERGROUND to the tunnel. Jump in the car and
watch the final film!
To Retire or Join the remaining Replicants:
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From the beginning of ACT V:
RAY'S APARTMENT
RAY'S BEDROOM: Leave the Apartment and climb back down the ladder. Run
to the right one room, and instead of continuing right, back into the
CROSSROADS, exit through the far back doorway, at the top of the screen.
Continue down the middle hallway.
OUT IN THE KIPEL
FOG ROOM: Quickly kill the rats that appear and proceed to the left.
JUNKYARD ENTRANCE: You can either take the lower left exit or enter a
small alcove in the middle left. In some versions of the game, Crystal
meets Ray here and they prepare to Retire the remaining Replicants.
Enter the small alcove.
SMALL ALCOVE: Before you run into this room, look around. You will find
a tripwire leading to a bomb in the middle left of the screen. Inspect
the bomb a couple times to disarm it. Walk forward and turn left to
enter the junkyard.
JUNKYARD: In some versions of the game you meet Sadik here and have to
Retire him before proceeding. In this version, you meet Crystal here and
have to kill her to get by. After killing her, walk over to the Moonbus
crash in the far back.
MOONBUS CRASH: Talk to Sadik. You will find what he asks for in the
previous scene, where you killed Crystal. Look to your left and near the
edge of the screen, you will find the item buried in the ground. Return
to Sadik and show him what you found. Enter the Moonbus.
MOONBUS INTERIOR: Join Clovis and the remaining Replicants. Clovis will
as you for something, just select him again to give it to him. Enjoy the
final film! (Here was a chance to show Gaff, in a full render, but
alas...)
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'Blade Runner Walk Through' © 2000
Andrew Webb - may not be redistributed with out permission.
Quick Links: Act I, ACT II, ACT
III, ACT IV, ACT V.
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