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Since the time of its
release, Myth has kept up as one of the most advanced and innovative
real-time strategy games on the market, wielding some of the most
impressive graphical effects that the strategy genre has ever seen. Now,
about a year later, Bungie has returned with Myth II: Soulblighter, a game
that is both one of the best sequels to hit the scene and one of the
finest titles on the RTS market. This, my fellow gamers, is what sequels
are all about.
Myth II does an excellent
job of varying all 25 of the missions and their settings. There is a huge
variety of backdrops, from the open daytime of a castle to the stormy bow
of a ship to the dark depths of a haunted dungeon. Like the original,
environment has a huge effect on the game. E.g. rain and snow will
extinguish a dwarf's explosives, and upper ground gives a huge advantage
over those below. In the end, Myth II offers some of the most creative and
immersive environments in the industry.

Bungie made a few
important adjustments when designing the control system in the sequel, but
kept the overall idea the same. As a result, fans of the original Myth
should feel extremely at ease with the controls in Myth II. While the
keyboard can still be used to move, rotate and zoom the camera, players
can now perform these tasks using only the mouse as well. A helpful
control bar at the bottom provides easy access to "commonly used
features," the most important being troop formations. Movement orders
can now be given at both the overhead map and the main battlefield. And
lastly, the two most important changes since the original are the use of
the keyboard arrows to rotate characters and the availability of clear
mission objectives at any time during a mission.

You can easily get carried
with this game as most like it, you think you’ve been on it 5mins and
you look at the clock and its been an hour or more.
Bungie
made a few tweaks to the game's awesome 3D engine. There are more polygons
and more frames of animation, an impressive feat given the low minimum
system requirements. The excellent landscape design, smooth and detailed
texture maps and sweet terrain effects are all still there, but with
greater variation. The terrain has many more highs and lows, meaning
deeper canyons and higher plateaus. In addition, improved water, shadow,
and particle-based fire effects all help lead to the overall sense of awe
that you experience when playing the game.


Rivals: Populous
Star Rating: HIIII
Producer: Bungie
PC Requirements:
Windows 95/98/NT 4.0
Pentium 133Mhz
32 MB RAM
SVGA Video card 3D card
recommended
4X CD-ROM
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