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Panzer
Commander puts you in the lead tank of a WWII tank platoon, fighting for
the German, Russian, US or British forces in one of 40 standalone
scenarios or in one of three German Russian campaigns.

There's no
strategy outside of the set piece scenarios the tactics come into play
within the battles. You'll typically command three tanks but you'll only
be able to drive or shoot from your own tank. While you can give commands
to your platoon you can't control any other vehicles on your side these
follow prescript orders until they achieve their goal, get destroyed, or
flee the battle. This is in contrast to iPanzer'44, 1944: Across the Rhine
and Muzzle Velocity where you do play as an "all-seeing
mega-being".

The more
confined nature of Panzer Commander does add extra tension, more so when
you can optionally choose to make the "simulation" more
realistic by disabling external camera views or your all-seeing
"radars" of enemy positions. Once you do that, playing by riding
cupola view is pretty exciting as your tank bounces at high speed over
rough terrain with shells exploding all around.

Panzer
Commander is a throwback to the days before modern electronic aids were
invented. There's no CITV, no IVIS, and perhaps most importantly no gun
stabilisers if you want to have any chance of hitting an enemy you'll have
to park up, aim, shoot, and then move off again before someone draws a
bead on you. If, like me, you prefer duelling in a Spitfire to an F-15,
then you'll be more likely to warm to the hard realities of this
game.

Taking the
luxury to see if your shot hits its intended target might indeed be the
difference between life and death, for while M1 Tank Platoon 2 plops you
in a mobile fortress otherwise known as the Abrams MBT, in Panzer
Commander you can just as easily be in a lowly Panzer III as a more godly
Tiger II. And in that relatively paper-thin wrapper, one hit will
inevitably kill.

Overall:-
There's a lot to admire about Panzer Commander, and there's a lot to cause
much gnashing of teeth. As a tank sim, which puts you under pressure it's
pretty good, and those cute looks are backed up by a generally sound
physics model. Some will argue that some gun and armour ratings are a
little out, and they may be right, but the general relative performances
seem OK. If anything, perhaps too much effort has gone into getting the
looks and the physics right, and not enough into wrapping a game around
it. Ultimation have delivered what's arguably the best 3D tank models in
any tank sim to date, yet the performance of the "AI" in
providing support by the platoon around you is poor, particularly on path
finding. Imagine playing Quake in a three-man squad where your partners
got stuck behind pillars and walls. It wouldn't be as much of a problem if
you didn't need their firepower, but you do.

Star Rating: HHHII
Producer: Wizard
Software
Required Spec:
Pentium 166 MMX
32 Mb RAM
200MB hard drive space
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