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If you were to ask anyone in
the street what they thought of when you said the word "motorsport,"
the chances are that nine out of the proverbial ten would reply
"Formula One." What with its multi-million pound investments and
extensive TV coverage, it gets all the attention and glamour. On the other
hand, if you asked them what they thought of when you say "Swedish
Touring Car Championship," they'd probably think you were talking about
racing turnips.

The Swedish Touring Car
Championship is virtually the same as the British Touring Car Championship,
except that it's in Sweden, obviously. Get an ordinary everyday road car,
such as a Nissan Primera or Ford Mondeo, throw an obscene amount of money at
it and you've got a touring car. Send them all to Sweden, and you've got a
championship…and a lot of fun. STCC2
follows a season of touring car racing: you pick your team, choose your car
and belt around in circles as fast as you can. All the cars, drivers and
tracks are taken from the real thing, so if you're the sort of person that
loves sponsor's logos to be in the right place on the right car, you'll love
STCC2. If you're looking for a bang up to date racing sim, however,
you won't.

As far as realistic physics
are concerned, STCC2 falls way behind the likes of uber-realistic games such
as Grand Prix Legends, F1 2000 CS, Mercedes Benz Truck Racing et al and if
you're after a seriously real Touring Car sim, you're asking for trouble.
For a start, the difference between front and rear wheel driver cars has
been exaggerated greatly. Take a RWD car out and the back end will kick all
over the place on corners, and if you're unfortunate enough to clip some
grass, you'll be lucky to avoid a spin. Front wheel drive cars on the other
hand under-steers like crazy. You can belt up to a corner, jam the anchors
on, but when you release them and turn the wheel, the car should
turn…except it doesn't. In fact, it will only turn when you hit the
throttle again - the exact opposite of what it should do.

Once you get into the habit
of doing this, other little problems start to emerge. For instance, there is
no tyre squeal when you approach their limits, and you can only tell you're
drifting by the fact that you seem to be floating somewhat serenely towards
the outer edge of the corner.

The force feedback in the
game also proves to be extremely disappointing. You can hit other cars and
you'll feel nary a tug, slapping the back end into concrete walls doesn't so
much as cause a jitter and as for feeling concrete humps on corner apexes
and exits… well, forget about that. You can't even wander off the track;
go too far onto the grass or cut down a little side road and you'll be
dumped unceremoniously back onto the circuit. You don't have to go off
wandering deliberately, either. Spin off far enough and you'll be picked up
and put back on, totally destroying any semblance of reality.

Conclusion:- Whether
you'll like STCC2 or not depends
entirely on what you want from a game. If you're after the most realistic
sim ever created, then you can't do anything but walk away disappointed. On
the other hand, if you're new to sims or you're more interested in racing
that chooses fun, unthreatening gameplay over fanatical attention to detail,
then STCC2 could well be a worthy
addition to your gaming collection.


Star Rating: HHHII
Producer: Digital Illusions
Required Spec:
96MB RAM
16Mb 3D AGP Graphics Card
Pentium II 400
4x CD-ROM drive
430MB
Hard Drive space.
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