This paper was presented to the ACADE conference at Brighton University in 1994, and published in their proceedings Abstract In the early days of computer graphics artists were forced to learn programming to use the new technology. Today there exists such a wide range of software packages running on affordable hardware, that one asks the question: why should an artist learn to programme? This question has been considered for many years of course, but even experienced artist/programmers are looking at the sophistication and affordability of current software and realising that much of their programming effort could be re-inventing the wheel. In this paper I look at the continuing rationale for learning to programme, by considering firstly the visual outcomes related to images generated by programming, secondly by looking at some practising artist/programmers, and thirdly by describing some Windows-based explorations. 3,000 words |
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