An editied version of this paper was published in Leonardo, Vol 24 , Number 4, 1991 Abstract The Author describes Sculptor, a three-dimensional computer modelling system that allows the use of sculptural methods for the construction of objects. These objects can be subsequently realised as physical sculptures through the use of a contour-slicing routine, though the major use of the system has been in the production of computer images of 3D 'scenes'. The origins, structure, and usage of the system are described, followed by a discussion of the authors personal exploration of its possibilities. 4,100 words |
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