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Base Attack
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Traditional
This is our variant of "Capture the flag", where the flag is on a pole or hanging from a tree and you only have to knock it down to win.
Notes
- Objective: Knock over the other teams flag base.
- Time: 30 Mins to 2 Hours
- Location (Day): Wooded area roughly 100m square (or bigger)
- Location (Night): Football pitch sized clear ground
- Verdict:7/10
Equipment
- Flag Base (Day) - 2 Flags on poles
- Flag Base (Night) - 2 Sturdy Battery lanterns on poles
- Markers for the edge of the play area, football pitch corner flags are good, DON'T USE ROPE,
people will trip and get seriously hurt
- Whistle
Instructions
- Mark the edges of the play area and divide it in two with markers
- Divide into two equal sized teams and toss a coin to see which team starts in which half
- Each team places their flag base and a 2m square "Tank" in their half.
Both must be easily accessible from all directions and at least 15M from the edge of the play area or any fixed structure
- Players are not allowed within 10M of the flag or "Tank" that they are defending
- Both teams start in their own tank and wait for a signal from the referee
after which they have to try and knock over the other sides flag
- Players can be caught by the opponents by being tagged by in the opponents half of the game area.
Once tagged a player must go straight to the opponents "Tank" and join the back of the queue to be released.
- The player at the head of the queue can be set free by another member of their team passing through the "Tank"
- Players are freed in the order that they were captured and only one player can be freed every 15 seconds
- Players freeing their team mates can still be tagged and sent to the "Tank"
Variations
- At summer camp use water balloons which have to be burst instead of flags
- Teams should be encouraged to try different tactics, but as a minimum should always have one player guarding the flag and another guarding the "Tank"
- Use multiple targets, all of which have to be "Destroyed"
- To avoid arguments over who was tagged each scout is given a balloon "Life".
They are captured when the balloon bursts, and new ones are handed out IN EXCHANGE FOR THE DEAD ONE (so the field isn't littered by bits of balloon) at the "Tank"
- From Mike Stolz: Our troop plays this on every overnight
campout.
For night play, we use 2 or 4 lanterns. Two are used to mark the centre line, while the other two can be used to show the
'approximate' area where the team's flag is.
Our flag guards MUST remain at least 15 feet (5 meters) from their own flag unless chasing
someone, and the flags must be completely exposed (no stuffing them
into holes in the ground, or tying them to trees).
When the teams are small, we do away with the jail. Instead, we create 'Check Point
Charlie' at the centreline. Captured prisoners can be exchanged for a point. In case of a tie (equal games won, or no winner at all), the
team that earned the most points is declared the winner.
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Unless shown otherwise Copyright Scout Notebook - 2001
http://www.ukonline.net/scoutnotes/
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