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Jail Break
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Notes
- Objective: Round up all the Villains
- Time: 30 Mins to 2 Hours
- Location: Wooded area roughly 100m square (or bigger)
- Verdict:6/10
Equipment
- 4 posts to make out an area on the ground
- Night: Torches for at least one patrol
Preparation
- Mark off a prison area, fairly central to the playing area and large enough for all the players to stand in.
- One patrol are cops, the rest robbers. (Make sure you never have more than 25% cops)
Instructions
- Give the robbers a minute to get away and hide out.
- The cops then chase after the robbers and catch them by touching them and saying "You're nicked sunshine!" in a thick cockney accent or something similar.
- The cop then takes the Robber to the jail, using terms like "Your goin' dahn you slag"
- At any time one of the free Robbers can run into the prison and shout "Breakout".At which point all the prisoners escape and all cops have to run to the jail. Once all the cops are in the jail they can start chasing robbers again.
- The winner is the last patrol to have someone free
- Repeat so that all patrols have a go at being cops
Variations
- For a shorter game only allow a limited number out at a jailbreak.
- Only allow members of the jail-breakers patrol to go free.
- Have timed jail breaks, say every 10 minutes, to make sure no one spends all their time in prison.
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Unless shown otherwise Copyright Scout Notebook - 2001
http://www.ukonline.net/scoutnotes/
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