Goal
Keeper - the
importance of good GK in SESL
- by Athol Kay
Goal
Keepers are Important
If you've read the article on "Goal
Scoring" you will know how potent a star FW can be. Now
imagine that the defender was playing an SL10 GK instead of an SL20.
The number in the score column would be 20% larger. Meaning that
SL20 shooters would beat the keeper 60% of the time instead of 40% of the
time - a 50% increase of goals scored. Also SL10 shooters would
increase from 20% to 40% - doubling goals scored.
Now imagine that the defender was playing an SL30 GK. The number in
the score column would be 20% smaller. Meaning that SL20 shooters
would reduce from 40% to 20% - chopping their goals scored in HALF.
Even SL30 shooters would drop scoring 50%, and anyone SL15 or below can
only score by PURE LUCK thanks to the maximum save rate of 90%.
SL10 FWs, of which their are an abundance are basically worthless for
scoring against a good team. Their sole value lies in some OFF
production. Think very carefully before shelling out for anything
other than a fully trained/coached FW (or MA or UT), or before selling one
to another team.
Three
Season Rotation Goal Keeping Plan
Without
good goal keeping no matter how good the rest of the team, you aren't
going to get anywhere in SESL. So creating and maintaining a solid
stable of GKs is central to success. By and large I think that a
three year age rotation is the best plan. The GKs have to be the
stars and with their ages three apart.
|
Start |
Mid |
End |
| Season 1 |
0/1 |
0/7 |
0/12 |
|
3/24 |
3/26 |
3/31 |
|
6/22 |
6/16 |
6/16 |
| Ave.
SL/Min. |
19.7 |
21.2 |
25.3 |
|
| Season 2 |
1/12 |
1/17 |
1/22 |
|
4/25 |
4/26 |
4/31 |
| Ave.
SL/Min. |
20.6 |
23.0 |
28.0 |
|
| Season 3 |
2/20 |
2/23 |
2/28 |
|
5/24 |
5/24 |
5/29 |
| Ave.
SL/Min. |
22.7 |
23.7 |
28.7 |
Note that during season 1 that the age 6 GK is still very useful despite
getting no coaching. The age 3 GK would play 2 whole matches, the
age 6 45 minutes, and the age 0 an average of 45 minutes each 3rd
game.
This is called "covering" when the older GK plays part of a
match to allow just enough playing time for a younger lower skilled GK to
get Training, and spacing GKs closer than three years tends to result in
having a season or two where three GK are needing TP or CP to stay up to
speed with star status. Unless you are prepared to use the oldest as
a covering GK for the youngest for a season it starts getting too
expensive to maintain. Try and trade to a three year rotation.
GKs spaced more than three years apart run into a problem season where the
oldest GK is maybe not that great, and the next oldest is not up to speed
yet, and you are getting close to being forced to perhaps bring in an
apprentice GK less than
three years apart from the younger one. E.g. age 1 and 5. The
5 will be on the way out next season, and you will have to bring in an
apprentice or Bosman GK while the oldest is able to cover as an age 6. That would mean next
season you would have age 0, 2 and 6. It gets a little messy.
Try and trade but you may have to bite the bullet and suffer a tad.
Also if you are going to have a "rebuilding season" do it when
you have an age 0 GK. At least you can blame bad results on him!
And for goodness sakes STALL when you have a weak GK and rest your star
FWs. Go for a draw, and save up EL for the star FWs to try for a
pair of wins in a session.
-
by Athol
Kay
|