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| 26/04/2002
Interview with Thomas Kollmeier- author of F1
Sprint |
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| How long
did F1 Sprint originally take from initial idea to full release to
complete? |
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| The basic game engine
was done in about a weekend. I had one car that you could drive around
on the screen and one track layout with simple wall code to keep you in
bounds. I was surprised at how much fun it was to fly around the screen
with this tiny stick figure as a car. And so I decided to develop it
into a finished game with all the trimmings. The complete game, with the
menus, high scores, bonuses, etc. took about six months to finish and it
was more work that I ever expected. |
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| Why F1
Sprint- were you a fan of the original Atari version (I was addicted to
'Badlands' on the Atari STE)? |
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| My original plan was to
recreate the old original black & white game, you know the one with
the white dotted track outline and the oil slicks that had the word OIL
written on them. I thought the 4-color grayscale screens would be
perfect for the Palm platform. But as I added more features and a color
version it started looking more like the later sequal version of the
game from the late 80's. I was a huge fan of that game back in the day.
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| What
developments can we expect to see in the future and when? |
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| The next version will
have exploding cars, better sound effects, more tracks, more wrenches,
and smarter computer opponents. The exploding cars feature is more than
just a special effect, it is part of the strategy of the race. You can
crash your opponent into a wall to slow him up, or can get caught up in
a three-way accident. Computer cars will now be required to get three
wrenches before getting a bonus, but they are now smart enough to turn
around and get the wrench instead of just driving past it. And sometimes
multiple wrenches will appear during a race. Oh, and did I mention the
Practice mode? You'll be able to drive solo on any track and try out all
the bonus upgrades. All this should be released in a few weeks.
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| Do you
have plans to work on any other games/applications for the Palm
platform? |
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| So many ideas, so little
time. I've always wanted to do an isometric 3-D marble game
(hint, hint), and I have an original idea for a helicopter dogfight
game. But my immediate plans are to get F1 Sprint rolled out, then
finish the sneek peek game from my web site. After that I'll have to see
what ideas look do-able. |
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| What PDA
do you use and why? |
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| I have 3 PDA's, all Handsprings.
I have the original Visor Solo, the color Visor Prism, and a silver
Visor Edge. I keep the Solo around so I can make sure my games run on
16Mhz devices. I do all my color testing on the Prism, and use the Edge
as my personal organizer because it's thin and easy to carry. I preferred the Prism over the IIIc because it had a faster processor and supported 65 thousand colors. I liked the Edge over the Palm V because of the integrated metal flip lid and the chrome buttons. At the time I got my Handsprings, the first Sony devices were still new on the scene and I didn't think they measured up to Sony's usual stylish design standards. Lately, however, the Clie's are looking very stylish and think they are helping keep the Palm platform competitive with Pocket PC's. Although I still like the Handsprings, I predict that my next PDA will be a Clie with a built-in MP3 player. |
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| If you
could add one (yet to be invented) feature to a PDA what would it be?
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| As a developer I'd like
better sound support. A lot of good games have very annoying
sound (mine included) because of the restrictions of the platform.
As a user I'd like to see an FM radio add-on module. It would be nice to current news and entertainment without the expense and complication of wirelessly logging on to the internet. |
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| Who's
your favourite music artist and your favourite song (and why to both)?
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| I have to say that my
all-time favorite music artist is Sade. I like a lot of
different kinds of music, but I always come back to Sade and I never get
tired of listening to any of her music. My all-time favorite Sade song
is "Is It A Crime". I really dig the sax. Over all I like jazz, R&B, and also dance/club/techno. I listen to classical music in the morning, jazz at night, and club music on the weekends. |
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| What's
your favourite PDA application by another developer?
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| I have to give it up for
Tim Smith's "Froggy". It's one of the best recreations
of a classic arcade game for the Palm and the sound effects are really
impressive considering the limitations of the platform.
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| What's
the best piece of feedback you have received for F1 Sprint? |
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| That's a tough one.
There may be no one best piece of feedback, but there's a certain type
of feedback that's really funny. The best type of feedback is from
adults who sound like kids. They write emails to me something like "Hey
man, awesome game. Played it until my thumbs were sore."
But then their automatic email signature says they're the managing
director of some big company. I have to laugh. |
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| The
other game on your site- what's the working title and will it be
available in the near future (looks superb!)? |
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| The sneek peek game on
my web site is meant to be a faithful recreation of a classic arcade
game. While F1 Sprint deviates somewhat from it's arcade inspiration,
this new game will be a much more authentic recreation. The title of the
original game was a nonsensical word which was actually the name of the
boss robot that appeared at the end of each level. The working title of
my game is 'Attack Zone' which is more relevent to the gameplay
but also reminds one of the original title. You're reading it here
first folks! Once F1 Sprint is out I will be working on it and I
hope to have it out as soon as possible. |
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| Thanks to Thomas for taking the time to do the interview- trust me when I say that F1 Sprint is a VERY addictive game. It was the first Palm game I purchased and it still gets played regularly to this day. Available here. | ||