|
|
![]() |
||||||
|
|
|
||||||
|
[The documents below contain rules of conduct, and free form roleplay guidelines for the patrons of the Castle Of Shadows. None of these rulesets are definitive, but are comprehensive enough to solve any disputes which may arise between players, and to a serve as a general guide for roleplay within the Castle. The House Rules which follow apply to the chat rooms, the message boards, the guestbook, and to the submission forms, included in the Castle Of Shadows website. They are not unreasonable, and are included so that it is as pleasant as possible for all patrons.]
"Watch your language, for a start. There's no need t'be generous
with the expletives. I know me an' the lads don't exactly set a perfect
example, but that's no excuse. If y'want t'be foul-mouthed, go down the
Lemmsos docks. No-one'd tell the difference there..." "Although most who come through these doors are capable of lookin'
after themselves, we in 'ere, 'specially Devilin, look after our own.
If someone's bein' given a hard time, we'll 'elp 'em out. There's bound
t'be some inter-racial tension, what with mortals, and vampires, and other
species, in the same room, but there's a limit, too." "None of us object to music or light entertainment, but if a patron
decides to impose on us their singin' ability for too long, we'll make
'em change their tune, if y'know what I mean." "Pedlars pass through 'ere quite frequently, and generally, without
any bother. 'Owever, if some bugger attempts t'sell dubious wares, then
there'll be trouble, sure's orcs are green." "Last, for gods' sakes remember where y'are. This is the Castle
Of Shadows, and this is Cypria, so I suggest y'respect that, otherwise
y'll get a very different sort of local 'ospitality." It must also be stressed that although the Castle Of Shadows is situated in the Warhammer World, games systems such as Advanced Dungeons & Dragons, White Wolf, Vampire: The Masquerade, and Warhammer Fantasy Battle itself are only used as a source of background information, and none of the rules from these games apply in the Castle Of Shadows. This is a Free Form Roleplay website. In addition, it is known that many players like to create their characters using sheets/generators associated with these games, to get an idea of how, for example, strong, their characters are, or how quick on their feet. While this is fine for comparative purposes, stating that your character has Weapon Skill 7 or Celerity 5 wouldn't carry any weight in the Castle Of Shadows chatroom or message boards. Instead, the character should be described as being particularly skillful with their weapon of choice, or un-naturally quick, respectively. Posts in which particular game attributes or statistics are quoted are irrelevant; in Advanced Dungeons & Dragons, characters having a point of Strength between them, say 16 and 17, aren't exactly equally matched - in Free Form Roleplay, however, these are much of a muchness and would be roughly as strong as each other. The Basics Role-Play Guidelines - A newcomer's guide to free form role-play, and character creation. Rules of Combat - Rules for resolving physical conflicts between characters. Character Interaction: The Chat Room - A guide for character interaction within the Castle Of Shadows' chat rooms. Character Interaction: The Message Boards - A guide for character interaction on the message boards. IRC Commands - A guide to both basic and advanced IRC commands. Glossary of Terms - Explanations of the internet/free formroleplay jargon used within the pages of the Castle Of Shadows.
Advanced Guidelines and Articles Advanced FFRP Combat Guidelines
- Tor's guide to the world of FFRP combat, beyond the rules which are
written. No Dice! Free Form Fighting - Bloodsong
offers guidelines on how to expand and enhance your FFRP fighting. FFRP By Example - Josh uses
simple examples to highlight the common mistakes made by FFRPers. God Characters vs. Munchkins
- Patrick Feaster's view of power-gaming. Playing The God - Vampire Hunter
D advises on how to handle power-gamers. Plot this! - Bloodsong's approach
to storylines. Spontaneous Generation of Worlds
- The best storylines depend on the players' independent actions, not
on a dungeon master's decision, writes Patrick. Documents reproduced with kind permission. Any comments, queries or suggestions on the rulesets should be submitted here. |
|||||||
|
COPYRIGHT © 2002 Grudgebringer Inc. (est. 1999) - WEBSITE DISCLAIMER |
|||||||